Tweaking Konstantine for casual play balance

By Skullbotrock, in Star Wars: Armada Fleet Builds

I've always loved the idea of messing with enemy speed in Armada but frankly Konstantine is just awful. I want to play and have fun with him without feeling like I'm sabotaging my own fleet.

With that in mind, what would be the best way to tweak the wording on his card to make him comparable in power to other Imperial admirals? Here are some possible ideas I had:

1. Change it from TWO medium-large ships into ONE medium-large ship and another of any size. Possible point reduction to 20.

2. Change it from TWO medium-large ships into TWO ships of ANY size (Thematically this doesn't make much sense).

3. Allow him to decrease speed to 0. (sounds the most fun but potentially too powerful?)

4. Allow him to increase or decrease speed by up to 2, down to a minimum of 1.


There were a few other cards in the Interdictor pack I was thinking of tweaking as well.

1. MS-1 Cannons. Currently for two points a blue crit exhausts an upgrade card.

I can't think of a simple way to balance this. Even at 1 point I would still question taking it...

2. Commandant Aresko. Currently for 7 points exhausting this allows you to gain the same command token as a friendly ship at distance 1-3.


Perhaps extending the range to 4 and reducing the points to 5? On the Interdictor you could use him twice a turn to really stack up tokens....

1. Quad Laser Turrets. A contender for worst card in the game right now. For 5 points it gives a ship Counter 1 against squadrons.

The point total obviously needs to be reduced, perhaps to 3 (Don't worry, I'm bumping up the points of a few OP cards). Or would it be better balanced by increasing it to Counter 2?

I can so much relate to your post. I have played with Konstantine a lot and always felt he was kinda of lackluster - this is both when I tried to both increase or decrease speed of my opponents ship. I feel that if they just spam navigate or have nav tokens it K does not have much of an effect.

However, I felt it was necessary to stack him up with everything that can alter speed to make him somewhat effective like tractor beam and G8.

It is a shame that FFG has not included him in a errata. It sometimes seem like FFG only makes changes to upgrades that people complain about being too OP and not change upgrades that people actually ever use (like that should be a hint, I might be wrong).

I like your opition 3. :D

Try "in range of 2 ships one of which is a large/medium".

Its the ship cost that hits him too hard.