Boba Fett over costed ?

By Darth evil, in Star Wars: Legion

i have now played 3 games with Fett and i'm really struggling to find him worthwhile, when i look at other units costed similarly to Fett like Luke and Han and now Chewie i just keep asking myself why is he so expensive.

Edited by Darth evil

The running opinion is that he's low floor/high ceiling.

It comes down to how well you're able to use him.

I've used him some times already and he was worth his points in every battle. He is very good for szenarios. With move 3 he can score in Round one (claiming the center crate for example) and with his 3+ save he survives a lot. Also the bounty is a permanent threat for the opponent and keeps Luke at bay. And he really shines with his command cards. The Flamethrower destroys a corps troop and the cable trapps a unit (Luke!). When he is not on a hunting mission, he consistantly delivers 2-3 wounds per round.

The only drawback I see is, that you lose some activation control with his unique token in the mix and his command cards where you can't command other units.

Keep him safe, run him against units with pierce except jedi.

Royal Guard could take early hits for him if your opponent is sniping some wounds on him early. He's great at harassing troops and can be difficult to run when he is supporting a whole flank. Your opponents fear of him may be all you need. They will focus on taking him out while the rest of your army moves forward across the battlefield. As long as you still have your whipcord launcher, you don't have to fear to much of him getting into melee or getting too close as you can usually get him back out.

He's tough, but he's good. I'm still getting him killed on turn 3-4, but it's because I get too confident in his ability to stay alive, then roll all blanks on a critical defense roll.

6 hours ago, Darth evil said:

i have now played 3 games with Fett and i'm really struggling to find him worthwhile, when i look at other units costed similarly to Fett like Luke and Han and now Chewie i just keep asking myself why is he so expensive.

Han and Luke are in a different army, take up a different force organization slot, and their costs are calculated in part to how they synergize (or don't) with their own units. The value of things can be very relative to what else you can and can't field alongside it.

This is one of my gripes with fixed-cost upgrades in games. The value of an upgrade depends on what you put it on. And we're back to "A points-buy system can only approximate fairness".

Edited by TauntaunScout

Boba isn’t overcosted. You just have to use him correctly.

In all but one game (my first with him), I’ve gotten my value out of him in being able to put the hurt on key units. I’ve only proc’d the bounty once, and it mattered that game.

His attacks are not always worth the points. I don't like his command cards sometimes. He's very fragile no matter who is attacking him. Some objective missions he can be very useful(build your deck towards that)

Most of the characters are not worth their points just based on their attack though

I haven't used him myself, only faced him. Let me say. He's a real menace. I was running a list with ole papa Palpatine and the consistent threat of Boba on one side of the mat eventually caused the loss of several trooper units that didn't need to die. Had the objective game not leaned so heavily in my favor due to a mistake by the opponent, he could have easily held half the battlefield and taken the objective.

My advice, practice practice practice.

I have really enjoyed Boba, and have finished most games with 0-1 wounds on him, but he does need to be, as I like to call it: 'babysat'. If you can get Improvised Orders on Veers, it helps alot. Boba is the quintessential 'move last-move first piece'. He is amazing at jumping out from LOS blocking terrain and taking a shot (Hunter is a must). The next round you play a Boba Card, shoot immediately with him, and then run back to LOS blocking terrain. I run him light with only Hunter and the way I play him he doesn't need Stims, but I could see stims. I could even see Duck and Cover, but all things considered, I feel Hunter is all you really need. He is a scalpel, and not a hammer, and excels at harassing/killing enemy commanders, or perhaps sniping someone on an objective.

10 hours ago, Darth evil said:

i have now played 3 games with Fett and i'm really struggling to find him worthwhile, when i look at other units costed similarly to Fett like Luke and Han and now Chewie i just keep asking myself why is he so expensive.

It’s the mobility (speed 3 trooper!; jump 2!), better single target attacks (Han’s dice are better, but must be split between two targets...which also requires two targets), better melee (2 red surge vs 3 white surge), Bounty is a possible Victory Point (!), the best defense (red die plus surge!), and partial pierce protection.

oh and 4 upgrade slots (2x elite, 2x equipment) vs 3 (command, elite, equipment)

Edited by Derrault
7 minutes ago, SirCormac said:

I have really enjoyed Boba, and have finished most games with 0-1 wounds on him, but he does need to be, as I like to call it: 'babysat'. If you can get Improvised Orders on Veers, it helps alot. Boba is the quintessential 'move last-move first piece'. He is amazing at jumping out from LOS blocking terrain and taking a shot (Hunter is a must). The next round you play a Boba Card, shoot immediately with him, and then run back to LOS blocking terrain. I run him light with only Hunter and the way I play him he doesn't need Stims, but I could see stims. I could even see Duck and Cover, but all things considered, I feel Hunter is all you really need. He is a scalpel, and not a hammer, and excels at harassing/killing enemy commanders, or perhaps sniping someone on an objective.

how do you use Improvised Orders on Boba? I'm just trying to make sure I understand what you're talking about. the quirky operative rules make them interesting but definitely need lots of thought, practice and preparation to use correctly. I find Chewbacca as a terrible Guardian, because his defense is so lowsy. His attack is not bad, but very expensive and I don't really like some of his command cards.

From the Rules reference "When playing an operative’s command card, the player does not nominate a commander; instead they nominate the operative, and that operative issues orders.

• When playing a non-operative-specific command card, a player cannot nominate an operative.

• Any units indicated on an operative’s command card can be issued orders only if they are at range 1–3 of the nominated operative. A nominated operative is at range 1–3 of itself.

• If all of a players commanders have been defeated, an operative can be promoted to be a new commander. If promoted in this way, it loses the rank of operative and can be nominated as a commander and can issue orders using non-operative-specific command cards during the Command Phase. "

2 minutes ago, buckero0 said:

how do you use Improvised Orders on Boba?

Well, you don't put it on Boba, obviously, you put it on Veers. It's for turns you didn't actually order Boba, for whatever reason, but want him to go last. I generally play Boba cards on turns I want him to go first, so that isn't a problem. But on turns you want him to go last and couldn't order him, Improvised is a godsend. When you pull his token from the bag in the middle of a round, pop improvised and take whatever you pick, and put Boba's token right back in the bag. I feel like Improvised in a Boba list is almost a must because it is so crucial to keep him alive.

As above, you're just trying to make sure you get the operative token when you want it, and not so early that you can't use him well.

2 hours ago, SirCormac said:

Well, you don't put it on Boba, obviously, you put it on Veers. It's for turns you didn't actually order Boba, for whatever reason, but want him to go last. I generally play Boba cards on turns I want him to go first, so that isn't a problem. But on turns you want him to go last and couldn't order him, Improvised is a godsend. When you pull his token from the bag in the middle of a round, pop improvised and take whatever you pick, and put Boba's token right back in the bag. I feel like Improvised in a Boba list is almost a must because it is so crucial to keep him alive.

okay, that's what I was thinking.

6 hours ago, buckero0 said:

how do you use Improvised Orders on Boba? I'm just trying to make sure I understand what you're talking about. the quirky operative rules make them interesting but definitely need lots of thought, practice and preparation to use correctly. I find Chewbacca as a terrible Guardian, because his defense is so lowsy. His attack is not bad, but very expensive and I don't really like some of his command cards.

From the Rules reference "When playing an operative’s command card, the player does not nominate a commander; instead they nominate the operative, and that operative issues orders.

• When playing a non-operative-specific command card, a player cannot nominate an operative.

• Any units indicated on an operative’s command card can be issued orders only if they are at range 1–3 of the nominated operative. A nominated operative is at range 1–3 of itself.

• If all of a players commanders have been defeated, an operative can be promoted to be a new commander. If promoted in this way, it loses the rank of operative and can be nominated as a commander and can issue orders using non-operative-specific command cards during the Command Phase. "

The rules you listed have nothing to do with Improvised Orders. They have to do with nominating a unit in order to issue orders, while Improvised Orders happens while drawing order tokens from the bag.