Readying a weapon in a duel

By Zolt51, in Rules Questions

Giving a disadvantage is all good. Obviously you need to stretch the rules a bit (basically saying that 2 air opportunities can create a disadvantage, which IS legit). Now, how long that disadvantage last etc ?it becomes another argument at the table. Probably a 1 turn should be fair.

Better than center and predict nontheless...

In the case of aramoro, wasn't it like a poisened blade? And not a "temporary disadvantage"? I dont recall exactly.

Edit; "temporary situational disadvantage" is something that should come up more often, like Blue dice in starwars/genesys.

Sometimes an increase of TN is too rough, but a disadvantage (like in the case of the sun in your eye with a 2opp air use, or maybe when attacking while prone) is something that can polish the rolls a bit without unbalancing too much).

Edited by Avatar111
4 hours ago, Avatar111 said:

In the case of aramoro, wasn't it like a poisened blade? And not a "temporary disadvantage"? I dont recall exactly.  

I suggest reading "Honor, Loyalty, Duty" followed by "The Bright Flame of the World's Glory" from the FFG fictions.

33 minutes ago, Agasha Kanetake said:

I suggest reading "Honor, Loyalty, Duty" followed by "The Bright Flame of the World's Glory" from the FFG fictions.

re-read. indeed.

19 hours ago, Avatar111 said:

Now, how long that disadvantage last etc ?it becomes another argument at the table. Probably a 1 turn should be fair.

Very dependent on what it is - since I tend to stick to the 'you can't trigger the same advantage or disadvantage multiple times in a scene' recommendation it's not too big a deal, but taking the temporary setback of 'sun in your eyes' clearly that's going to go away if the two combatants trade position. I'd suggest it lasts for the scene until or unless the recipient specifically does something the GM agrees would address it - which needn't be a dedicated action but just logically something which would make the difference.

The other one I mentioned (sword hilt caught in sleeve), for example, changing your grip on the blade would probably get rid of it, and that's free thing to switch at the start of a turn.

Edited by Magnus Grendel