51 minutes ago, Avatar111 said:"Predict" is almost always a bad gamble; it is predictable and you lose your turn. The opponent will always find something to do that is worthwile while you did nothing and you have 25% chance of picking the right stance. Plus, void stance totally negates it.
[Note - this is not me saying it's good!]
I rarely see it as a 25% guess - more a 100% certainty of "you're not using [specific stance I don't want you in*]'.
Maybe you might be able to play some clever mind games if you're close enough to composure limits that the 4 strife might net a finishing blow), but that's probably a more niche use, because it's easy to lose the mind games, and you could have done that with fire opportunities (easily in part, less easily - but in full - if you can roll *** in one go).
You're right it's not especially good, because trading my action for yours is still mostly useless. Where it has potential, if anywhere, is in water stance (because I can still do something else at the same time). Free actions don't have to be anywhere near as good to justify their existence.
By comparison, the fact that you can't centre in anything but void stance is one of (many) problems.
* earth if I want to try a strike-with-**, air if I think a finishing blows is coming up before your next go, water if you don't currently have your blade drawn, fire if I think you have heartpiercing strike, etc, etc.
Edited by Magnus Grendel