I'm wondering how does gunnery teams apply to a ship such that it can fire on 2 separate targets from the same arc at full strength against each, while not being able to do so twice on the same target. I'm wondering what does the "gunnery teams" represent. Ability of the crew to reroute more power to the guns of the arc currently being used? Higher accuracy? Faster reloading? Faster re-targeting and calculations? The Adv. Gunnery rule for the 1st player seems to make more sense, able to fire on the same target but on diff hull zones(maybe explained by the target and attacker constantly moving)
What do y'all think? Aside from the "coz game balance" answer, any real world or lore to substantiate the GT? 😁
Edited by Muelmuel