Mud Troopers (just an idea)

By Cleto0, in Army Building

Hello! I just thought that it might be interesting to come up with some theory of what mud troopers might be, and this is what I got so far. Let me know what you think and if it seems balanced. I also would really like some help coming up with a new keyword for them and maybe one of the officers. Enjoy!

Mud Troopers

Cost: 40 Points

Rank: Corps

Minis per Unit: 5

1 Hit Point per mini

1 Suppression per mini

Move speed is 2

Dice

Attack Dice: White – No surge

Defense Dice: White – Surge

Keywords

Unhindered/a new keyword for their breathing masks

Weapons:

Melee : 1 Black

Standard Gun: 1 White, range 1-3

Available Upgrades :

Gear, Gear, Grenades, Heavy weapons, Personnel

Heavy Weapon:

SX-21 Blaster Rifle:

mud troopers only

Add 1 mud trooper SX-21 Blaster Rifle trooper mini

3 white Pierce 1, range 1-3

18 points

Personnel:

Mud Trooper

Mud Trooper only

Add 1 mud trooper mini

8 points

Medic Trooper :

Mud Trooper only

free action- *exhaust* heal 1 wound from this unit. You may not use this free action and move in the same round

Add 1 mud trooper medic mini

13 points

* Lieutenant Bolandin

Mud Trooper only

Leader

Add 1 mud trooper mini

When this unit panics, you may suffer 1 wound to remove all suppression, then make 1 move towards the center of the board.

12 points

This puts them a little short of the damage that a rebel squad with Z-6 + extra trooper would do, for a discount of the price. Please leave your ideas down below.

Edited by Cleto0
Gave them +1 Die for Heavy

Looks fun to me. If I had appropriate 35mm proxy figures I'd playtest them. My only suggestion is call them Imperial Army Troopers instead of Mud Troopers.

3 hours ago, TauntaunScout said:

Looks fun to me. If I had appropriate 35mm proxy figures I'd playtest them. My only suggestion is call them Imperial Arm  y Trooper  s instead of Mud Troopers.

Good Idea! I wonder if they are too good for their points, or under powered. any thoughts? I also wonder about the officer ability and the medic. I know that the medics are prevalent in the imperial army, and they are not just droids.

Go look at the Homebrew Posts. They have already talked this idea to death and have augmented and altered and manipulated the stats to oblivion. Some good ideas and bad.

4 minutes ago, Docgimmethenews said:

Go look at the Homebrew Posts. They have already talked this idea to death and have augmented and altered and manipulated the stats to oblivion. Some good ideas and bad.

Where is this?

(maybe a link if possible)

4 hours ago, Cleto0 said:

Where is this?

(maybe a link if possible)

Oh boy...gotta go dig around the Army Building posts for that

I printed some! I've got some Imperial Army stats I'm going to use that I like. Basically 1 extra man and a panic test for every suppression the moment you get the token. 35 points.

IMG_20190226_180536small.jpg

Even not taking the Personnel and Heavy Weapon options into account, this is wildly overpowered. They are both cheaper and better than Stormtroopers. They hit harder (because of the extra body) and have more effective hit points (even with the downgraded defense die). They're just as fast, have the same hit points and courage, have a good ability, and have MORE upgrade slots.

When it comes to the options, the heavy is also hilarious. He has the firepower of 3 models PLUS the best keyword in the game at range 3 (range 3 Pierce is rare for a reason). Then again, the DLT already exists, so whatever. The medic is pretty good. Being able to only heal that unit and not being able to move are good restrictions to make him cheap. Your leader option is fantastic and I love the ability. His price is probably fine, though it might need to be adjusted as the unit price changes.

In other words, I love the Personnel options but the base unit needs work. I'd pay 9 points per model for this unit and even then it might still be too cheap.

Edited by arnoldrew
On 3/19/2019 at 3:06 AM, arnoldrew said:

Even  not taking the Personnel and Heavy Weapon options into account, this is wildly overpowered. They are both cheaper and better than Stormtroopers. They hit harder (because of the extra body) and have more effective hit points (even with the downgraded defense die). They're just as fast, have the same hit points and courage, have a good ability, and have MORE upgrade slots.  

This is just false. They are worse then rebel troopers without the heavy. They are so weak. I’m serious. They have a very bad attack without precise or dlt.

On 3/19/2019 at 3:06 AM, arnoldrew said:

When   it comes to the options, the heavy is also hilario   us  .

Did you even do the numbers on this? Because I did, and this heavy matches the stormtrooper heavy in avg damage.

This weapon is also thematically correct with it being a scattergun (aka similar to the fleet troopers, but with less damage) I think maybe dropping the range down to 2 would work well.

8 hours ago, Cleto0 said:

This is just false. They are worse then rebel troopers without the heavy. They are so weak. I’m serious. They have a very bad attack without precise or dlt.

Did you even do the numbers on this? Because I did, and this heavy matches the stormtrooper heavy in avg damage.

This weapon is also thematically correct with it being a scattergun (aka similar to the fleet troopers, but with less damage) I think maybe dropping the range down to 2 would work well.

The DLT is the best heavy weapon in the game, so saying it matches it is not proof that it's balanced. The Scattergun (and everything good about Fleet Troopers, in fact) is balanced by the fact that their maximum range is 2, which is a HUGE downside.

1 hour ago, arnoldrew said:

The DLT is the best heavy weapon in the game, so saying it matches it is not proof that it's balanced. The Scattergun (and everything good about Fleet Troopers, in fact) is balanced by the fact that their maximum range is 2, which is a HUGE downside.

Just because you think something, does not make it true. DLT is not the best weapon in the game. PAO is a “better” heavy weapons even if he has a slight damage reduction(DLT gets .874 vs .625 against red defense) PAO gets inspire 1 AND becomes the leader, which means he will last longer. Bistan is also better with 1.06 damage at range 4. Now onto range 3 Bow caster Wookiee is better with 1.16 avg damage. Barrage trooper deals .687 against any unit regardless of cover. Where as DLT only does .125 to units in heavy cover. Z-6 deals .750 damage at range 3 which is only slightly less. Let’s talk snipers. Rebel has .941 at any range and imperial .937 at any range, not taking the advantage they get from shooting covered targets vs DLT. As we shorten the range, even more units get better and better heavies. (Scatter trooper at 1.55) DLT is not the best, and giving a weak unit a heavy that actually hits like DLT isn’t a big deal. .704 for Imperial Army vs .875 for DLT) I also 1. Assume you read my post and 2. Said that in said post I was thinking about limiting the range down to 2... but some people don’t actually like to help, but constantly complain about everything and not back up their arguments with logical fact. Please stop.

Edited by Cleto0
40 minutes ago, Cleto0 said:

Just because you think something, does not make it true. DLT is not the best weapon in the game. PAO is a “better” heavy weapons even if he has a slight damage reduction(DLT gets .874 vs .625 against red defense) PAO gets inspire 1 AND becomes the leader, which means he will last longer. Bistan is also better with 1.06 damage at range 4. Now onto range 3 Bow caster Wookiee is better with 1.16 avg damage. Barrage trooper deals .687 against any unit regardless of cover. Where as DLT only does .125 to units in heavy cover. Z-6 deals .750 damage at range 3 which is only slightly less. Let’s talk snipers. Rebel has .941 at any range and imperial .937 at any range, not taking the advantage they get from shooting covered targets vs DLT. As we shorten the range, even more units get better and better heavies. (Scatter trooper at 1.55) DLT is not the best, and giving a weak unit a heavy that actually hits like DLT isn’t a big deal. .704 for Imperial Army vs .875 for DLT) I also 1. Assume you read my post and 2. Said that in said post I was thinking about limiting the range down to 2... but some people don’t actually like to help, but constantly complain about everything and not back up their arguments with logical fact. Please stop.

Next time don't say " Let me know what you think and if it seems balanced" if all you want is for us to jerk you off.

1 minute ago, arnoldrew said:

Next time don't say " Let me know what you think and if it seems  balanced" if all you want is for us to jer  k you off.

I do want help, and I think that I do need to take off some of the heavies power, but you saying DLT is the best when it just isn't is laughable. I want real help, not made up stuff.