For those using RoT either as a setting or just as expanded Fantasy rules vs the base game, what are your thoughts regarding the relative damage of weapons? It seems that Ranged weapons have a distinct advantage, and I'm wondering if I'm missing something.
Let's assume primary characteristics of 3.
- Sword: 6 damage (3+3)
- Greatsword: 7 damage (3+4; with the added zinger that you need a good Agility to use it, so you can't focus solely on brawn)
- Bow: 7 damage (flat damage)
- Longbow (usable with a 3 agility at no penalty): 8 damage (flat damage)
- I'll leave crossbows out of this since they might do massive damage (factoring in pierce) but they're very slow. Longbows aren't.
For the sake of the argument, I'll throw in magic damage, but I have less issue with these given all the other flexibility and benefits a magic attack can include.
- Attack spell (not empowered): 3 (based on a casting characteristic of 3)
- Attack spell with staff: 7 (3+4)
- Empowered with staff: 10 (3+3+4; a little misleading, since it will miss more often and do less damage for net successes since it's +2 difficulty)
I guess I'm a little surprised the typical melee attack (a sword slash) and the typical ranged attack (an arrow shot from a longbow) wouldn't be on par for damage, or that the longbow damage actually exceeds a greatsword!
The big disadvantage to melee being lower damage is it's less likely to overcome soak to even do damage.
So how have these stats worked out for you folks?