Device Tactics
Stuff to Get Out of The Way:
- This isn't a gameplay guide.
- Bombs & Devices are probably the aspect of the game I have the least amount of experience using because I found the 1.0 version of them incredibly boring.
- 2.0 system phase bombs (for the most part) are actually interesting since they seem to require some forward thinking and setup rather than instant real time reaction.
- Interested in people's thoughts on both how to use Bombs/Devices and how to avoid or counter Bombs/Devices.
- I use the term Device Interchangeable with Mine here.
Questions:
- What specifically does good bomb/device gameplay involve or look like? (I dont know the answer to this question).
- Why are bombs/devices hard or easy to use?
- Are players that are good with using 2.0 Bombs/Devices actually just good at predicting where things will be?
- Are players that are bad at avoiding 2.0 Bombs/Devices actually just bad at predicting where things will be?
- Is it more difficult to place a bomb or device in the correct place than to point or rotate an arc the correct direction?
- Poll Question 1: Are System Phase Bombs/Devices Difficult to Use?
- Poll Question 2: Are System Phase Bombs/Devices Difficult to Avoid?
The Easy Stuff to Describe:
-
Devices:
- Higher initiative ships drop a device directly on or in the movement path of a lower init ship
- Lower initiative ships drop a device directly on or in the movement path of a higher init ship
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Bombs:
- Higher initiative ship drop a bomb within R1 of where they think a lower init ship will be after activation
- Lower initiative ship drop a bomb within R1 of where they think a higher init ship will be after activation
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Things that bombs/device help do or control:
- Extra damage outside of combat
- Generally do not sacrifice actions, dropping them in is in addition to normal attacks/actions
- Split Up Box Swarms or Range Synergy Lists
- Control "Jousting" Lanes
- Force Opponents into Jousts or into being Flanked
- Protect Flanks
- Destroy Trickshot/Han Opportunities
- Limit Sloop, K-Turn, and Talon Roll Options the turn after 2 ships are facing each other
- Limit Dis-engagement Options the turn after 2 ships are facing each other
- Infinite Initiative Kill ships
- Players frequently forget that their opponents have bombs or devices and dont think about it at all during planning, its an extra thing to remember.
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Things that make bombs/devices easier to use:
- Seismic increases the "AOE bubble/turret range" of the bomb
- Ablative solves the self damage problem
- Trajectory Simulator increases the "AOE bubble/turret range" of the bomb
- Skilled Bombardier increases the "AOE bubble/turret range" of the bomb/device.
- Tractor Beam lets you move ships onto devices that have been place
- Devices stay on the table
- Moving last helps because you can set up the device turn via reactionary boosts or barrel rolls
- Moving first helps because you can block or tractor higher init ships on or into the path of Devices
- Things with repositions help because you can get out of the Bombs R1 range
- Red Stops help to avoid self damage, stall to force a bomb lane, or bomb over consecutive turns
- Coordinate helps to avoid self damage or set up next system phase
- Rocks help create bomb lanes
- Edon, Finch Dallow, Genius Nym/Sixxa, Emon, Tie Bomber Ship Ability, Paige, Cad Bane, Sabine, Zuvio, Deathfire, and Deathrain all make bombs easier
- Rattled Condition adds 1 bonus crit damage from bombs or mines
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Counter Play to Bombs & Devices:
- Double Reposition (Boost/Roll) can avoid AOE Range
- Pre-Movement Movement Actions: Supernatural, Coordinate, Advanced Sensors
- Ablative Plating ignores damage
- Range Control when Flanking
- Attacking from the correct angle when approaching a Trajectory Sim Ship
- Lots of HP doesn't care about 1 dmg as much
- Small Bases spread out of formation are harder to hit than big/medium bases or lots of small bases acting like a big base
- Decloak is incredibly effective at avoiding bombs, devices slightly less so depending on init order
Bombs/Devices That Are Used:
Bombs/Devices that Are Not Used:
Edited by Boom Owl