To the handful of people who are convinced that “git gud” is the solution to all the problems that would be caused by a random player order system, I challenge all of you to do the following. You may try this as many times as you want but you must complete all steps.
1. Find a reasonably skilled opponent to play against. Nothing fancy, just not a newb.
2. Play a mirror match in which you both use one and only one ship: Soontir Fell with Predator and no other upgrades.
3. Insist that you have first player, so that your opponent always moves after you.
4. Win a match.
Once you have successfully completed all 4 steps, let me know. Then, and only then, will I give any weight to your arguments.
/snark
Okay, but seriously, I hope my little hypothetical scenario proves my point. The Soontir player that moves first is never going to be able to line up his bullseye arc on the 2nd player, and will have difficulty lining up any shots at all, since the 2nd player gets to reposition AFTER the first player has moved. Barring some incredible dice luck or some really stupid decision on the 2nd players part, the 1st player is going to lose that match up every time. No amount of “git gud” on the first player’s part will ever change this.
It’s a simplified version of real and not uncommon situations that pop up in X-Wing, where you have high PS ships with the ability to reposition on both teams. This is called arc-dodging. It’s a thing. It’s been cited as one of the three archetypal pillars of X-wing, and is a common tactic employed by many players. And it lives or dies based on its ability to move after your opponent, and as such it’s built into the game that it costs you more points to ensure that you have a higher Initiative + a bid to maximize the chance that you’ll go second.
If I wanted to beat my opponent that I knew had a 50% chance of moving after me, I wouldn’t bring high Initiative arc-dodgers to the match- they’re too expensive (bidding wars or no). Rather, I would bring multiple cheaper ships at a lower PS. Don’t be mistaken, this is NOT what gitting gud looks like, this is just switching from the “arc-dodging” pillar to the “swarm” pillar .
Now maybe arc-dodging is not your cup of tea, but that doesn’t invalidate the opinions of all the other players out there who do like that play style. And I am opposed any sweeping rule change that would arbitrarily destroy arc-dodging as a valid strategy, just as I would oppose and rule change that invalidated swarms or alpha-strikes or etc.