Brotherhood outcast aside (due to inbuild movement restriction mechanic), armour seems like the most crucial part of this game. In every competitive game I've played getting some good armour early was the crucial move I made towards winning, and in co-op, strong armour went alongside the better performing players. As soon as you get level 2 armour and well rested, a deathclaw is nothing to you.
Considering that there's only 1 set of combat armour, and that T-60 (and tesla) armour is more or less given out at random to the closest player to its trigger, there's really not much skill in winning a game. Has anyone tried to fix this?