It's a new year! Perfect time to get the Madlands reports back up and running.
Today we ran some request lists. Looks like we got @Zaaik 's request for a scion hammer and to see Ardus do something more then die expensively. We'll get to some others next time.
@Hepitude you'll still be waiting on your request (spoilers) đ
Game 1.
Forward scouts and Battle of Champions.
I had initiative so I got 2 terrain, the Eolam Dias and the Thorn Choked Circle. The rest of the terrain is there so you can see what we brought between each of us.
My List:
'the Trees have Eyes'
199/200
Prince Faolan [36] 1x1
Malcornes Bequest [6]
Legendary Prowess [5]
Total Unit Cost: 47
Aymhelin Scions [62] 3x2
Pathwalkers Amulet [3]
Raven Tabards [2]
Fertile Soil [5]
Total Unit Cost: 72
Darnati Warriors [31] 2x2
Dispatch Runner [7]
Bolo Nets [2]
Total Unit Cost: 40
Darnati Warriors [31] 2x2
Dispatch Runner [7]
Bolo Nets [2]
Total Unit Cost: 40
Church's List:
'Relevant Revenant'
200/200
Ardus IxErebus [37] 1x1
Dimodian Blades [5]
Total Unit Cost: 42
Reanimate Archers [18] 2x1
Rank Discipline [4]
Tempered Steel [3]
Total Unit Cost: 25
Reanimate Archers [18] 2x1
Rank Discipline [4]
Tempered Steel [3]
Total Unit Cost: 25
Lord Vorunthul [40] 1x1
Shield of Margath [6]
Entrancing Gaze [4]
Total Unit Cost: 50
Carrion Lancers [15] 1x1
Total Unit Cost: 15
Carrion Lancers [15] 1x1
Total Unit Cost: 15
Wraiths [24] 3x1
Faces of the Fallen [2]
Bloodied Tatters [2]
Total Unit Cost: 28
Apologies for the first set of pictures, the sun shines straight into the new gamestores play area.
Setup: I placed my first unit to threaten the pocket deployment near me, but it forced me into clumping my army on that side of the board. I generally play msu, so bulky large units really felt weird deploying.
Church readies his forces for a rapid burst unpack on turn 1. The best way for him to duck under the scion ranged shot is with everything at once.
Turn 1: Church comes in from 2 sides, making me juggle the options of which side to support and leave the other on the defensive.
Faolan gets thirsty for blood and moves into terrain way too early.
Turn 2:
This is a lesson in why you always read your opponents list before playing. Church moves lord V into range of the scions...and skills?
I hadn't seen Entrancing Gaze in play yet, wow did that hurt. Lord V pushes the scions safely out of range.
The Darnati now find themselves badly out of position with no support.
Faolan takes 3 wounds from Archers before charging at i6 from the terrain. Again, should have read what was on lord V. He inflicts 2 wounds on lord V but dies to Magarth.
Turn 3:
Lord V warp jumps and starts flattening darnati. The other darnati charge old man Ardus, and score 2 wounds, Ardus swings back and takes the back rank, he's still got it.
The scions move forward again, but it's just too late.
Turn 4:
The Darnati fall on both sides, while a lancer catches a flank of the scionhammer. I call the game, as it's a matter of 1 or 2 more turns of dying scions.
Afterthoughts: Ok, so that didn't go very well. Stay tuned, I reset my list while church builds something a little different.
Ardus with dimodiom blade is great!
Blight archers are nice, but how about those tempered/rank archers. They put out consistently painful damage all game.
Entrancing gaze is nasty, and well worth running lord V just to push stuff around.
Game 2
Stand off and Break their Defenses
Terrain in the upper right was chosen, terrain in lower right is churches, lower left is mine.
My list:
Same as above, but with Etharyon on Faolan instead of legendary prowess.
Church's list:
199/200
Ardus IxErebus [37] 1x1
Dimodian Blades [5]
Total Unit Cost: 42
Reanimate Archers [18] 2x1
Rank Discipline [4]
Tempered Steel [3]
Total Unit Cost: 25
Reanimates [64] 4x3
Mistlands Saboteur [6]
Vorunthul the Cursed [8]
Cursed Signets [2]
Triumphant Cry [3]
Lingering Dead [3]
Total Unit Cost: 86
Death Knights [24] 2x1
Dispatch Runner [7]
Total Unit Cost: 31
Carrion Lancers [15] 1x1
Total Unit Cost: 15
Setup: I deployed similarly to the last game, protecting my scions flanks with the dispatch darnati.
Church positions Ardus to be a red herring, then stacks the side free of terrain.
This match we both have trundle builds that want to just facesmash.
Turn 1:
Church takes time to stack inspiration on his right flank, while pushing in with Ardus, hoping to duck under the deadly scions arc.
I keep my darnati back, letting church set the pace of the battle. Faolan reforms the scions with Etharyon and they slap Ardus with 2 wounds.
Turn 2:
The darnati lure Ardus closer, knowing they can win a close range charge with him. Church pushes the rest of his army in rapidly, the trundle bus is on the move!
The scions put another wound on Ardus. While Faolan sets up his nearby darnati.
Turn 3:
Faolan rallies and spins the scions, who then charge at i2 with raven taberds. They slaughter the lancer.
The reanimates push forward, charging the scions, and killing 2 figures.
The Darnati kill Ardus.
Turn 4:
This turn was nuts. I push the darnati forward at i3, and skill, both dispatch the scions, putting massive damage on the reanimates, and sniping out the mistland saboteur.
Then faolan activates, he was supposed to flank charge the reanimates, but got stuck on the darnati, but still uses his skill to disengage the scions before they take a hit from the reanimates.
The scions lose a figure to the archers, and from backing into the terrain, but then make a ranged attack on the reanimates. Triple tap complete.
Turn 5:
Each darnati has an inspiration, so they triple tap the scions again after they charge at i2 again. Not as good of damage output this time with no rerolls.
Church uses the death knights dispatch to kill the scions, which triggers triumphant cry on the reanimates, who spin, and then march into faolan, their charge is nullified by a stun.
The darnati are both in bad shape by this point.
Turn 6: Faolan takes 2 trays of reanimates, but lingering dead keeps them engaged and with a reroll. The reanimates kill faolan in 1 shot.
The death knights clear out the darnati.
The remaining darnati makes a run for it.
Turn 7:
My darnati ran, so we called the game.
Afterthoughts:
My latari list could use work. I'm used to playing technical msu builds, and not so good with facesmash style.
A Reanihammer is an awkward unit, but it can be devastating in the right hands. Triumphant cry seems to be the key to making it work great.
Not sold on the ScionHammer, it's a decent damage thrower, but way to expensive. The points would probably be better spent on 3x2 ventala for similar damage output.
I think tempered steel, rather than pathwalker, would have been a better choice with my build. More damage output would have been good.
Etharyon of Ailatar is easily one of the best cards in the entire game. It can do so much! Be prepared for table flipping rage when you use it lol.
Thanks for Reading!