So I picked up the Core Rules box and the Adventurers Kit to give the new edition a spin. I'd read through the rules a couple times and decided that I should try them out. (I want to be really familiar with them before trying to explain them to my gaming group.)
I generated a dwarven Ironbreaker, focused on a greatweapon and got the great gromir armor that comes with the class.
I found that I couldn't be touched by most opponents in the rules. I had a soak of 5 from the armor and a Toughness of 4. This shaved off 9 points of damage automatically from any strike. That means that anything from a snotling to an orc could cause at most 1 point of damage to me. Meanwhile, I'm causing 12 points of damage a round (minus a couple points from toughness). Literally, there were only a handful of monsters that I couldn't obliterate on my first round of combat.
And then I decided to try a river troll and a rat ogre. I felled them too, but it was a little more of a fight.
Does this at all seem normal that a new character can be this kick butt? Am I doing something wrong here?
This is exactly the opposite experience I was expecting. I was anticipating a very lethal, deadly game (based on previous editions, or even based off the challenges in D&D).
I don't know about GMing this if I am going to struggle to find things to challenge the players. Right now I'm trying to imagine the destruction that an Ironbreaker and three other characters could do ...
Let me know from your playing experiences if you found this to be true. If this isn't true, let me know if you have an idea of what I might be doing wrong.
Thanks,
Doc

