Has anyone seen the "After" support deck? This dangerous deck contains:
eBiggs, Maz & Rebel Pilot + Armored Reinforcements plot & Weapons Factory Alpha BF; the deck build contains one 4 cost Falcon, some mods, 2 Wingman, 2 Second Chance, maybe a couple or so more supports ... and the rest of the deck (>20) is mitigation & healing cards
The real danger lies mostly if the battlefield is won. All that is needed in the original hand is Wingman which of course goes on the Reb Pilot.Round 1 looks like this ... Play wingman. Play the Falcon (dont even need to have it in your hand) for 2 using the plot & the BF.
Since the battlefield is controlled, resolve simultaneous abilities in any order you choose, therefore:
Activate Biggs ... "after" ... activate Falcon ... "after" ... activate Reb Pilot ... "after" ... reroll the Falcon TWICE if needed ... "after" ... activate Maz ... "after" ... resolve 2 dice. (no mitigation is able to be used, not even Suppressive Fire) ... then Mitigate, mitigate, mitigate, claim ...
rince & repeat
Dirty (vandalize goes in every yellow deck now)
Am I missing anything on how to combat this brilliant garbage?