Scum random bits

By martini74, in X-Wing Squad Lists

Have a tournament, but not totally in the mood to run BroBots, and I want to break out the new toys. Basic idea is that there is zero synergy. So, if I lose a ship, not the end of the world.

Comments are welcome.

Odd ball Squadron

(30) Ahhav (1) Trick Shot Points 31

(28) Captain Seevor (1) Trick Shot Points 29

(68) Fenn Rau (3) Fearless Points 71 (49)

4-LOM (2) Mist Hunter (8) Advanced Sensors (4) IG-88D (4) Shield Upgrade (1) Marksmanship Points 68 Total points: 199

Overall, looks fun. I like the idea of trick shot on the mining guild TIEs, fly up right behind an asteroid to get the extra dice attacking and defending and then fly over them next round. Well, hopefully :)

I think they're all competitive ships.

I'm not sure about the 4-LOM build though. A couple of reasons:

- Correct me if I'm wrong but I don't think IG-88D will proc off 4-LOM's pilot ability as you're "gaining a token", not "performing an action"

- It seems a bit points heavy with the title, shield upgrade and marksmanship all being 'fillers' rather than essential upgrades.

my understanding is IG-88 crew will allow you a max of 3 calculate tokens when you adv sensors calculate and gain on calculate token (plus one extra calculate for IG-88) and then execute a red maneuver, gaining you a third calculate. Thats still not bad. iv seen 0-0-0 used quite a bit on 4-LOM which just seems better than IG-88 on him tbh.

Edited by Da_Brown_Bomber

I looked at 0-0-0, his range one restriction might be difficult to pull off, and keep the opponent at range 2. I was think of L3-37 to hopefully prevent one good attack. But that might not be worth it.