So, how have people found 3 player games impacting game balance? We played 2 games yesterday, first was Tzeentch/Slaanesh/Khorne with Slaanesh winning due to us not reading the FAQ on his dial advancement condition, but Tzeentch otherwise winning on ruination and victory points. This seemed a fairly even game as Tzeentch and Khorne ganged up to kill as many Slaaneshi cultists as possible- this was quite hard with all the soporific musks and figure control. Tzeentch struggled on dial advancement as he was the only source of magic symbols in the game (but warpstone in Norsca and a wall of Temporal stasis in Kislev helped block off the north)
In our second game we had Khorne/Nurgle/Tzeentch. And with warpstone in Estalia and Brettonia, Khorne could deter the others getting dial advances by stationing blood letters there. But in this game, the others found it impossible to stop a Khorne dialup victory as without Slaanesh to stop Khorne fighting (with his card and KoS) then it was all left down to Tzeentchs teleports and warp shields, which simply were not enough.
I wonder what the ‘fairest’ 3 player game would be- I suspect taking out Khorne might be the best set up- he definitely needs both Slaanesh and Tzeentch to screw him out of dial advancement.
SJE