Our local group all thought that v2 games would be a lot faster than v1, considering reduced shield values and increased danger of crits immediately impacting.
However since September, we’ve noticed that many more games are going to time. Has anyone else noticed this?
My own thoughts are that reductions in turrets and passive mods on both attack and defence mean that ships spend less time shooting and are less willing to joust. Secondly a slightly higher average ship count.
Any other ideas?