Fenn Rau vs Guri... who you got?

By Greedo_Sharpshooter, in X-Wing

Fenn and Guri are sometimes seen in the same list but if you had to choose one, which pilot would you take?

Fenn/Fearless (71pts) vs Guri/Advanced Sensors/Predator (72pts) ?

I know lots of Guri-guru's like to put Outmaneuver PLUS adv.sensors on Guri (76pts)... which raises the question...

is Guri without Outmaneuver STILL worth playing INSTEAD of Fenn Rau?

imo adv. sensors is essential on Guri , outmaneuver is not but is highly recommended to maximize her flanking attacks in close.

so who have you got? Guri or Fenn? Would you say Guru has the edge only WITH Outmanuever+adv. sensors?

imo they look pretty even when its Guri/adv. sensors vs Fenn/fearless but if u fork out another +4pts to upgrade predator to outmanuever (76pt Guri) then Guri is better, but not by much.

Thoughts?

Edited by Da_Brown_Bomber

I gotta go Fenn, purely for that PS6.

I know most Guri lists are running an astronomical bid, but auto-beating whisper, redline, Boba, other Guri's, Luke and the plethora of PS5 ships out there, it's just worth it.

Guri, although I’ve come to appreciate Elusive on her. Advanced Sensors is absolutely mandatory, and damned near auto-include for Starvipers in general.

I like Fenn Rau, and he’s certainly one of the most potent Scum pilots available. Not to mention of the two you list, he’s the only one Hyperspace-legal. But Fenn Rau has to be flown perfectly, and hopefully you never have to roll green dice with him. Plus he’s susceptible to blocking, athough it can be tough to guage where a ship with so many blue maneuvers will end up. Guri with Adv Sensors however is only ever blocked if she’s stressed, or if the player has issues visualizing where she’ll end up in their mind.

They're really different. Guri is a much better lategame finisher, for example. Fenn doesn't mind being used as a blunt instrument.

1 minute ago, svelok said:

They're really different. Guri is a much better lategame finisher, for example. Fenn doesn't mind being used as a blunt instrument.

u raise in interesting point. Fenn better early game and guri better endgame.

Fenn seems more fragile but that Init 6 is really nice with so many init 5 pilots about.

if u use guri ur probably committing to a higher init bid than if u take fenn.

1 hour ago, Da_Brown_Bomber said:

u raise in interesting point. Fenn better early game and guri better endgame.

Fenn seems more fragile but that Init 6 is really nice with so many init 5 pilots about.

if u use guri ur probably committing to a higher init bid than if u take fenn.

Hilariously enough, I personally don’t. My lists tend to be no bid, or just a 1 point bid. Yet Guri has been my most frequently played pilot since the release of the Starviper back in wave 6. I’m so accustomed to playing her against the higher PS pilots of 1st ed, that it’s second nature. If anything it’s weirder to have her reacting to so many lower initiative pilots, than it is to end up with her squaring off against Inititive 6.

11 hours ago, Da_Brown_Bomber said:

Fenn seems more fragile

It's very situation-specific. @svelok 's 'blunt instrument' comment is a fair one because Fenn at range one is one of the few ships still capable of 1.0 ace levels of toughness - 4 green dice with an automatic any-result-to-evade modification, that's no longer locked to a front arc face-off, means he can park close in to an enemy squad and laugh manaically at their futile attempts to hit him - and if he bumps, eh. Still has 4 dice and his ship ability, and that's one less ship shooting at him.

At medium range, he is indeed much more killable and much less able to dance around arcs of fire than microthrusters guri.

1 hour ago, Magnus Grendel said:

It's very situation-specific. @svelok 's 'blunt instrument' comment is a fair one because Fenn at range one is one of the few ships still capable of 1.0 ace levels of toughness - 4 green dice with an automatic any-result-to-evade modification, that's no longer locked to a front arc face-off, means he can park close in to an enemy squad and laugh manaically at their futile attempts to hit him - and if he bumps, eh. Still has 4 dice and his ship ability, and that's one less ship shooting at him.

That's half of it. Defensively, he can be insanely tough in the right situations. Fenn has games where he just 2-hards and rolls evades for 5 turns in a row.

The other half is he has insane damage output, and shoots first. His 5 dice with focus and fearless is 5 hits 60% of the time. And since it's at I6, even if he explodes, he gets it off (unless it's some I7 meme build, like Dash/Roark).

So unlike Guri, who is offensively the same as any other 3 dice primary with a focus and shooting at I5, you can sometimes afford to just ram Fenn down the entire enemy squad's throat, even if he dies for the effort. If Fenn deletes an important ship, or the rest of your list wins the positioning game in the meantime, it's worth it - and if the opponent just ignores him, he keeps shotgunning their pilots.

Guri, despite having the same agility and more HP, wants to be shot at less and doesn't have the offensive haymaker. And she dodges arcs easier anyways, because of the distance covered by banked rolls.

Guri is an advanced scalpel operated by a precise computer, Fenn is a regular scalpel duct-taped to one end of a sledgehammer.

Fenn mother effin' Rau.

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Mandalorian over android, obviously. Even if this one hasn't got a jetpack.

Fenn with outmanoeuvre every time.

13 minutes ago, Archangelspiv said:

Fenn with outmanoeuvre every time.

That's my favorite build. Throwing 5 dice vs reduced agility is PAINFUL.

//

No shade to Guri. I think I'm just not good enough with her. It seems like she might have a higher top-end performance when well-flown (X-Wing Hipster Phil GC, for example), but I just don't have the reps with her to get there.

Edited by theBitterFig

Soontir or Poe

Fenn Rau. Every time.

The Starviper is my favorite Scum ship, but Fenn Rau is my favorite Scum pilot. Fenn with Outmaneuver, Predator, or naked. If flown well he is a monster, if you fly him like I did last night he goes down in flames quite quickly.

Guri is great, but I think she could stand to be a couple of points cheaper. Adv Sensors is so good on her, it might as well be stapled to her card which makes her base cost 70 points. Fenn with Predator is the same cost, can cover more distance with access to 5 straights and 3 hard turns and most importantly has I6. Drop her cost by two or three points and it makes it a harder call for me though.

the hyperspace one

Clearly there is only one true answer...

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