6 hours ago, theBitterFig said:I haven't lost with Delta/Delta/OGP yet. Haven't flown it in a while, because of that. It's a fairly small sample size, and not always against top-meta lists, but I've beaten Whisper/Rexler/[3rd] twice (some good luck in either case, but that's always part of the game). Most of the games haven't been too close. Last 3-game tournament, I didn't lose a ship. Only one game yet have I lost 2 ships.
Some thoughts:
- Clearly, the capacity of a defender got a massive buff. An extra shield, better upgrade slots, blue banks without upgrades, and the massively useful Boost action.
- The article cited has a good frame question. Are Defenders too Good to be Viable? I think they're incredibly good. They might be too expensive to use effectively. I kinda think it's more of an open question than settled fact.
- I think a better example of a "Too Good To Be Viable" ship is the Aggressor. IG-88s have the same price issues as a Defender, but Droid Brain isn't Full Throttle, and they don't have white flip-moves.
- The list (and generic Defenders) are under-rated and slept on. 72 isn't cheap, but my term for them is an Engine of Inevitability. They last a long time, get a lot of modified shots with their K-Turns. It just adds up over time.
- Another thing bouncing around my head. Since they keep full defenses while K-Turning, I feel like I K-Turn more often on them than I might on something else... There are probably times I could K-Turn on other ships but don't, since I'm a little damage and want to have a focus token to protect myself. So I wind up without a shot as I circle around more slowly. Defenders can just take the direct path, K-Turn and get the tokens.
- I've still never tried any Defender other than a Delta. Haven't seen the need. Just Juke on Onyx/Rexler seems fine, but I'm nervous about the 100-point loaded versions.
- I'd agree with the two folks interviewed on their loadouts. Maybe FCS on a generic (red dice mods, while having double-token for pure defense... nice), Juke if you run the Onyx.
- These seem like the kind of ships with an... upper bound. I think they're great at the store level. I'm not sure they can hang at top tables large tournaments. But I'm also not aware of many folks running them. I have a store championship card... if it's valid somewhere that's Extended, this is what I'll fly. For science, if no other reason.
- If they're too expensive, I don't think they should be made cheaper. Luke Skywalker gunner pays a pretty hefty tax for ease of use. Defenders aren't quite as easy to use, but they're not quite as highly taxed. Defenders feel like a ship which could be oppressive at the casual-night level. I'd rather keep them highly priced for this reason, than bring them to a point where they're high-meta ships in tournaments. I have three main reasons for thinking they're fine where they are.
- First is that they had a good long time as strong ships in 1e. Imperial Veterans brought them from unplayable to good, but post-IV, they've always been solid ships to just bring. Not always the ones winning major tournaments, but almost always something really decent. An upper bound to their performance, perhaps.
- Second is that they are... admittedly... a little boring.
- 4k
- 4k
- 4k
- 4k
- 4k
- 4k
- This is also why the Boost is so great. You can change the angles of your K-Turns, or you can even do a 3-hard into a boost, followed up by another 3-hard the next turn, and you've looped around in a way which is far less boring.
- Third is that I think the Delta is still totally playable, and possibly most of the other pilots. They aren't S-Tier, but I think they are almost surely at least B-Tier. They're close enough to being good that I don't think they ought to be in the first point adjustment. If Phantoms/Redline/[so much Scum]/Proton Torpedoes get tweaked, made a bit more fair, Defenders might end up being a bit better in comparison. I don't necessarily think they need reductions, but if they come, they ought to be in the second round of adjustments in July-ish or whenever that happens.
- There are clearly ships which are way more overcosted, which are far less viable than Defenders.
I tend to come down on the 2nd option. Whisper, Redline, Vader crew, etc. are probably a bit underpriced. Defender might be a hair more expensive than it needs to be, but I think it's closer to "correct" than the TIE Phantom.
Interesting point, and thanks for this @theBitterFig could you share with us the details of your Delta,Delta,OGP list? Is it https://raithos.github.io/?f=Galactic Empire&d=v5!s!198:-1,-1,-1:;198:-1,-1,-1:;168:-1,-1,29,-1,-1,-1:&sn=Delta%2CDelta%3BOGP&obs= or another loadout?
And what large tournaments have you won with the list? and what lists did you beat?
I have for a long time argued that the Defender is overcosted*, and overall agree with ( https://midwestscrub.wordpress.com/2018/12/28/tie-defenders-too-good-to-be-viable/ ) - and here I am especially thinking about the Aces.
I am not saying the TIE Defender is bad, if flown by an "experienced defender player"(=who knows how to utilize "Full Throttle") against a rookie at casual game night, the TIE Defender will murder what ever list the rookie brings - but so will MANY other pilots and lists, so I don't really accept that as an argument for the price to be right.
The true test are results form large-scale tournaments, where you face competent players who knows how to understands the weakness of the TIE Defender. In 1.0 I have flown tripple /x7 Defenders, Two /x7 aces + support, /D Ace + Cirpy, and placed in top 30 of large 300+player tournaments, which means when I fly against /x7 I known precisely where I have to be to block your "Full Throttle", and have some aces ready to capitalize on this. And with only "room" for a maximum of two TIE Defenders, well, in 2.0, I have not yet lost to a TIE Defender list. (Which makes me kinda sad).
I dont think the price of the Delta has to go down to the point where you can just fit 3 naked - allthough EVEN 3 Deltas WILL get murded by at least one other legal list I know, but the Delta has to go down 1-3 points so there is room to fit some upgrades or at least bring a more competent 3'rd ship, which is why I am curious about your list. The aces HAS to come down in price without a question.
I would really like some MathWing on this....
* = by overcosted I mean relative to other ships, the argument that the TIE Defender is fine, and that other ships have to go up in prices is just the other side of the same coin.