On 1/9/2019 at 6:40 AM, KrisWall said:I just don't see this as necessary. The rules seem pretty straightforward as is. It sounds like you're needlessly complicating the rule set to make it more like Magic. Magic is an enormous game with a huge card pool, creating an insane number of possible interactions. The rules for such a game need to be extremely rigorous to the point that you end up with a roughly 200 page document that looks more like a legal contract than a rule set. Keyforge isn't the same game. It's enough to say 'when a creature has damage on it equal to its power, it is destroyed'. You don't need to explicitly say 'after each player takes an action [defined elsewhere], check the game state [defined elsewhere] and destroy any creature where it has damage tokens on it equal to or greater than its current power'.
My question is to ask what specifically is wrong with the way things are currently handled. Do you feel that simply telling players to destroy creatures who have suffered sufficient damage is somehow confusing? Do you see any things in the game that are consistently being missed because there is no step in the rules to check the game state? If the answer is no, I think the rules are sufficient as written.
As I have said in other places, the rules are probably good enough for 370 unique card titles. When that number goes higher, the chances of that remaining true vanish rapidly.
What I'm lobbying for isn't for the casual player. The casual player will rarely need to know what's actually going on and just play. But once you introduce competitive play for prizes, there will be some rules lawyer who will want to argue every little detail, and if such details aren't in the "definitively most complete rulebook we can muster at this time", it opens the door for different judges and marshals to interpret the rules as they see fit, leading to inconsistent rulings and people shopping for event officials whose "clear interpretations" of "less than clear" rules favor their decks over others.
And just because the rulebook doesn't call out that lethal damage destroys a creature is a state-based effect, that doesn't mean that it isn't. It just means that it's not called out as such. My high school Sociology teacher had a favorite example:
QuoteThere is no rule that says you can't bring your pet elephant to school. Why not? Because we have never had a problem with anyone bringing their pet elephant to school. If we start having a problem with people bringing their pet elephants to school, we will make a rule about it then.
Every rule created in the Magic Comprehensive Rules was created because it potentially might come up (and probably has come up over the games 25+ year history at least once).