Hello everybody. I have recently in playing a RPG. There are many RPGs that interested me at the moment and one of them is WHFRP. I like this games presentation and package for it's price, but, I have a problem. I can only play myself and my brother do to some circumstances mainly being no neighbors t play with and my brother is handicapped and we don't have transport for him at the moment and there are no gaming clubs that I know of and I preffer to play with people i know
Can we play this game as GM and player me and him alone? Some guys have told me yes. But I would like to the community on this site to answer me this question before I commit to buy these game and some expantions.
Playing with only one player?
You sure can, and there are several different methods for achieving this.
You can have him play a single character, and create a very personal adventure. Likely this will feature one, or several party NPCs in order to keep things moving and give him some social interactions. Though these characters don't have to stay in the picture for more than a short while (though they can!), it gives him teammates that he can call upon for advice, conversation, or their abilities. I tend to like to have NPCs come into the game for a short while, but they stay on hand. My players know that they can get ahold of a good Scout if they return to Bogenhafen in future adventures, for example.
You can also give him several characters to play at once, though I probably wouldn't have him handle more than two unless he is a very good multitasker. Even in this case, you'll want a certain amount of NPC interaction beyond the norm in order to give him a sense of the wider world; mostly to fill the void of social interaction that you would normally get within the party by adding more player characters.
Any way that you go about it, bear in mind that he will get stumped more easily than a group. When playing with smaller numbers of players, you tend to have fewer strategies employed, and fewer perspectives on a situation. While you might have a puzzle or a line of action that seems obvious to you, a single player is less likely to find the solution than a group will be. This means that you may want to give him more paths that are open to him, and be prepared to think on your feet in order to adapt to him taking a path you may not have expected.
I'm currently playing with only two players, one of which tends to take the direct approach in nearly every situation, so I've had to deal with a certain amount of what you have ahead of you. I'm finding that this game works very well with a variety of group sizes, so you should have a lot of fun.
That's exactly what I did just yesterday.
We were just two people, I was GM and there was one player. He was accompanied by an NPC who knew nothing about the plot and was just there to help out. Works beautifully.