Resistance and First Order in the Extended Meta

By dadocollin, in X-Wing

I haven’t had a whole lot of time to play through the holidays and most of that I’ve been flying Resistance and First Order against each other to try out all the new ships and combos. (My general impression is that FO is stronger.)

For those of you playing games in the larger Extended meta, how are the Resistance and FO holding up against the existing top Imperial, Scum, and Rebel lists?

As far as I can tell nothing is on the same level as Boba(+Han)/Redline/Whisper

1 hour ago, dadocollin said:

I haven’t had a whole lot of time to play through the holidays and most of that I’ve been flying Resistance and First Order against each other to try out all the new ships and combos. (My general impression is that FO is stronger.)

For those of you playing games in the larger Extended meta, how are the Resistance and FO holding up against the existing top Imperial, Scum, and Rebel lists?

Last weekend I flew the following at a kit tournament and hit Whisper/Redline/Grand Quiz. He ended up beating me in a relatively close game, and in postgame chat realized he erroneously told me he had proton bombs, which I spent a substantial part of mid-game trying to avoid. I’d be interested in hearing whether other people have success with it, but I might drop the Omegas down to Zetas to put Optics on Midnight to close better.

Midnight is still super good at winning endgame, and ignores the I5 bid war.

Quickdraw" — TIE/SF Fighter 45
Fanatical 2
Special Forces Gunner 10
Ship Total: 57
"Midnight" — TIE/FO Fighter 44
Fanatical 2
Ship Total: 46
Omega Squadron Expert — TIE/SF Fighter 36
Fanatical 2
Special Forces Gunner 10
Ship Total: 48
Omega Squadron Expert — TIE/SF Fighter 36
Fanatical 2
Special Forces Gunner 10
Ship Total: 48

Fo and resistance in extended?

That sounds like...a stretch

I bought into FO and opted out of Resistance for multiple reasons, mostly for upgrade availability since I bought the previous three conversion kits.

I'm still not sold on the viability of two ship lists, but took this draft list to a tournament and took out a Whisper/Redline/Soontir, Boba/Guri/Unkar, Chopper/Roark/Dutch, and Drea/3x Starviper.

Lieutenant Tavson — Upsilon-Class Shuttle 62
Advanced Optics 4
Biohexacrypt Codes 1
Captain Phasma 5
Perceptive Copilot 10

Ship Total: 82
Half Points: 41 Threshold: 6

Kylo Ren — TIE/VN Silencer 82
Supernatural Reflexes 12
Primed Thrusters 8
Proton Torpedoes 9

Ship Total: 111
Half Points: 56 Threshold: 3

Main takeaways were that, as second player, Kylo can keep up with Whisper and Guri in a knifefight, and Tavson is not an inviting target to unleash an alpha strike on. Most entertaining game ended with Unkar chasing Tavson for 20 minutes and being unable to kill the shuttle in time. Tavson may be the entire reason why Electronic Baffle isn't legal in Hyperspace.

9 hours ago, ficklegreendice said:

Fo and resistance in extended?

That sounds like...a stretch

I haven't seen anything in Resistance that I think could be top tier, but I think FO has some combos that might be able to hold up. I'll be curious to see what shows up at the Phoenix Systems Open at the end of the month. I bet there are some Kylo lists there. Hard to know if the points change will come before then. That could help or hurt FO lists.

Edited by dadocollin

purely anecdotal mind you, but I've been having a lot of success with Poe/Jess/Bastian. Good action economy, good durability and generally hard hitting. The 2 games where it crashed and burned was on me derping the initial joust hard. Then again, T-70's are my spirit animal, so your mileage may vary.

5 minutes ago, MasterShake2 said:

purely anecdotal mind you, but I've been having a lot of success with Poe/Jess/Bastian. Good action economy, good durability and generally hard hitting. The 2 games where it crashed and burned was on me derping the initial joust hard. Then again, T-70's are my spirit animal, so your mileage may vary.

I loved Resistance in 1.0, so I'm cheering for it. I also spent a lot of time playing triple T-70 lists. I've been trying out a lot of different combos to find something really good. My general sense of them is the same as with T-65 X-wings. The X-wing is a fragile ship (always has been), so that makes them difficult to fly at the highest level. There isn't a whole lot of room for mistakes. I'm not sure I see a ship like Luke or Wedge that seems very good in 2.0 on the T-70 side. (I'm sure there is a Poe that fits the bill, but at what cost?) Also, while I can appreciate the flappy wings (and was excited for them from a model perspective), I'm not sure I love the added mechanic to remember, making both X-wings even harder to fly.

My sense is that the T-70s are sitting at about the same place as they were in 1.0, just out of range of the best lists, but that could easily change with some points adjustments and I think they'll shine more (obviously) in Hyperspace, especially for experienced pilots like you. I'm very interested to start seeing some tournament results and see what the "best" combos are that people are playing in a T-70 list.

I would say Poe and Rey are not that far behind from the Extended top stuff.

I can see them giving Whisper/Redline/etc a very tough time..

FO seems a bit "too fair" for extended, with the possible exception of SNR Kylo..

EDIT: But this should not matter much in a few weeks after they will (hopefully) nerf the broken stuff in Extended..

Edited by baranidlo

Lovin’ the resistance bomber in 2nd edition.

I did ok against a Sloan swarm using QD, biohexacrypt squad leader Null, and 3x Omega Ace FOs with fanatical. Wasn’t world class performance but I only lost two FOs in exchange for the whole list (QD was half points though but casual game)

A friend and I are a combined 14-3 or something like that with Resistance lists (both lists are 2As and 2Xs, though different variations) that are hyperspace legalwhile playing against the extended edition field.

Edited by AlexW
10 minutes ago, AlexW said:

A friend and I are a combined 14-3 or something like that with Resistance lists (both lists are 2As and 2Xs, though different variations) that are hyperspace legalwhile playing against the extended edition field.

The Resistance A-wing is the most fun ship in the game right now, so I picked up a second one. (Trying to resist the temptation to get more!) What is your favorite list with 2X/2A in Resistance?

5 hours ago, baranidlo said:

I would say Poe and Rey are not that far behind from the Extended top stuff.

I can see them giving Whisper/Redline/etc a very tough time..

FO seems a bit "too fair" for extended, with the possible exception of SNR Kylo..

EDIT: But this should not matter much in a few weeks after they will (hopefully) nerf the broken stuff in Extended..

Rey is definitely not up to Extended power level. Her dial is terrible now and she just melts to pretty much anything.

Poe and the A-wings are pretty good though. I went 3-1 at a local extended tournament with them this weekend and my only loss involved some crazy variance on the first couple rounds of combat.

3 hours ago, dadocollin said:

The Resistance A-wing is the most fun ship in the game right now, so I picked up a second one. (Trying to resist the temptation to get more!) What is your favorite list with 2X/2A in Resistance?

I agree with this 100%. Been playing the resistance a-wings none stop since release. Current list I’m having the most success with is a swarm.

x3 Blue Squadron Recruits - A-wings w/ Advance Optics

x2 Blue Squadron Rookies - X-wings w/ S-Foils

Heaps of fire power and the rear arc on the a-wing allows you to keep peppering the enemy after the first engagement. Only lost once with it so far against Null/QD/Kylo and that was a close game up until it was just kylo on 3 hull, 1 A and 1 X left. Couldn’t catch him at that point.

Can't really speak as to the first order, but have played a resistance list against a mostly extended scum & villainy field...

It wasn't pretty; there were a couple of matches that were close-ish, but the only list I managed a win against was the one player who was playing FO.

Of course I didn't have my a-wings then, which does kinda limit resistance options a bit. But resistance & first order do feel a bit underpowered versus the full range of the other factions in extended.

Of course this is just the experience of one person....

5 hours ago, dadocollin said:

The Resistance A-wing is the most fun ship in the game right now, so I picked up a second one. (Trying to resist the temptation to get more!) What is your favorite list with 2X/2A in Resistance?

I've run Poe, Blue, Zari, and Lu'lo. My friend has been running Ello, Snap, Talli, and Lu'Lo. I have four Awings and plans for a fifth :)

Edited by AlexW
11 hours ago, Caduceus01 said:

Rey is definitely not up to Extended power level. Her dial is terrible now and she just melts to pretty much anything.

Poe and the A-wings are pretty good though. I went 3-1 at a local extended tournament with them this weekend and my only loss involved some crazy variance on the first couple rounds of combat.

Rey is plenty fast and maneuverable with Engine Upgrade. With her crew options she can be built to have very high action efficiency and dice modifications (for a price).

So what was the Rey build which you have tested and found unimpressive?

And what were the bad matchups?

I'm crazy and build all my lists Hyperspace legal and play against Extended lists.

Figure it's good practice and thematically fitting. So far? Bombers and RZ2s are bae as bae gets. X-Wings... I'm sure they're nice but uh, I have not had any success with them. I barrel rolled a closed S-Foil T-70 into range one bullseye arc- mind you this was my HLC build too so I'm really focusing on that bullseye nonsense.

What do I get?

Three blanks and one focus. Even Heroic couldn't proc.

F

Well I have played about 10 games against an open extended field. I regularly play a Rebel, Scum, and FO guys and so far my A2X2 list has only lost once despite me being out flown in a few of those matches. T70s are pretty good work horses from what I can tell, while the As are little piranhas chewing everything apart or alternatively leading my opponents on a merry chase whilst the Xwings pound them down.

I think the Resistance can hang from what I have seen, they may be A- level where as some of the scum and imp stuff is A+ but from what I have seen its nothing some good flying cant over come.

Don't worry about it until we've seen the points changes.

Just by virtue of having small ships with inherent secondary arcs that can have multiples of them fielded in a list, these two factions are going to have a slight advantage short term. In a game now where field of fire is more critical than 1.0, this is a vital advantage.

12 hours ago, baranidlo said:

Rey is plenty fast and maneuverable with Engine Upgrade. With her crew options she can be built to have very high action efficiency and dice modifications (for a price).

So what was the Rey build which you have tested and found unimpressive?

And what were the bad matchups?

Rey really wants to point at the enemy and in extended that usually means you are eating a torp or two. She can mod her dice decently well but she usually dies in two rounds of combat. She is so expensive it’s hard to afford a bid which means Redline/Whisper/Boba just murder her. Also losing the 4K is sneakily huge for her. I loved Rey in 1st but I think loading her with crew and gunner is a trap in second

Edited by Caduceus01

Rey is the best thing in Resistance. The gunner, that is, the pilot is ****.

On 1/3/2019 at 8:31 AM, MasterShake2 said:

purely anecdotal mind you, but I've been having a lot of success with Poe/Jess/Bastian. Good action economy, good durability and generally hard hitting. The 2 games where it crashed and burned was on me derping the initial joust hard. Then again, T-70's are my spirit animal, so your mileage may vary.

Shake here absolutely dunked on me with the list above, but i was also flying hyperspace han/fenn/teroch.

some other folks are having a lot of success with Han/talli/bastian.