The Best of the Worst?

By Ikka, in X-Wing Squad Lists

The Jumpmaster and Lancer are pretty terrible, in most people's minds. So why not take these two ships that require a lot of help, and give them some upgrades for a fun, probably terri-bad list. Here it is. Thoughts?

Lancer-class Pursuit Craft - •Asajj Ventress - 104
•Asajj Ventress - Force of Her Own (84)
•Ketsu Onyo (5)
Shield Upgrade (6)
Shadow Caster (6)
Heightened Perception (3)

JumpMaster 5000 - •Dengar - 96
•Dengar - Vengeful Corellian (64)
Trick Shot (1)
Proton Torpedoes (9)
Contraband Cybernetics (5)
Shield Upgrade (6)
Punishing One (8)
R3 Astromech (3)

Total: 200/200

View in the X-Wing Squad Builder

I'd swap Title, Shield and Ketsu out for Feedback, Static and Latts on Asajj. Feedback + Static enables Asajj to set up a small based target for Dengar to pummel by rendering them predictable for at least a round. And it doesn't damage Asajj when the combo is used since she doesn't gain the Ion Token. Latts still enables Asajj to capitalize on her ability defensively, just got to keep the parasite in your turret arc.

I really don't see anything to change on Dengar.

Dengar (64)
Trick Shot (1)
Proton Torpedoes (9)
Contraband Cybernetics (5)
Shield Upgrade (6)
Punishing One (8)
R3 Astromech (3)

Asajj Ventress (84)
Heightened Perception (3)
Latts Razzi (7)
Feedback Array (4)
Static Discharge Vanes (6)

Total: 200

View in Yet Another Squad Builder 2.0

Hmm, that could be fun.

Love the challenge, here's my take:

Ketsu (Fearless, 0-0-0, Shadow Caster)

Dengar (Punishing One, Predator, R5-P8)

Jakku Gunrunner (Pattern Analyzer)

Ketsu Tractors before and after shooting (with double mods, I might add), and can either get a 3rd mod token or give stress. Dengar needs to work at it, but he can get modifications for both his shots, making one double modded. The Gunrunner is just a super functional control piece that helps hand out even more tractoring.