Specifically, Agent Kallus.
Planning to use him in a couple days and realised I wasn't 100% sure when I could assign Hunted. Is it when you deploy the ship, or do you have a choice?
Specifically, Agent Kallus.
Planning to use him in a couple days and realised I wasn't 100% sure when I could assign Hunted. Is it when you deploy the ship, or do you have a choice?
This is the only guidance we are given in the Rules Reference for Setup abilities:
Quote• If a card has the “Setup:” header, this effect is resolved during the appropriate step of setup.
so... who knows?
With regard to Hunted, I would personally just default to the end of the Place Forces step, as that seems more appropriate than assigning a token to a ship that has not yet been placed on the table.
Unlike most cards with the "Setup" keyword, Kallus does not feature a specific time frame (before/after place forces, at initiative X, etc). To that end, my interpretation is that it would follow the same rules as Dual Cards and Mobile Arcs; just as you choose whether your S-Foils are open or closed, when you place the ship with Kallus on board, you make his Setup choice, and assign "Hunted" to one enemy ship (whether that ship on the table or still in reserves).
28 minutes ago, Cuz05 said:Specifically, Agent Kallus.
Planning to use him in a couple days and realised I wasn't 100% sure when I could assign Hunted. Is it when you deploy the ship, or do you have a choice?
I'd say during the Gather Forces step since the wording of Kallus's ability does not specify that the target of his ability be deployed before the condition is assigned. If there is a token associated with the condition it is place next to the ship when the ship is placed on the table.
Thanks for the responses, glad I hadn't missed something stupidly obvious in the Ref.
So I'm thinking that if there is no actual restriction, apart from during "Setup", there isn't anything to stop me assigning Hunted during step 6- Prepare Other Components. After 5- Place Forces . Which would seem to be the most opportune time.
Edited by Cuz05
I agree that Prepare Other Components is the most logical step.
On 1/1/2019 at 1:40 PM, Cuz05 said:So I'm thinking that if there is no actual restriction, apart from during "Setup", there isn't anything to stop me assigning Hunted during step 6- Prepare Other Components. After 5- Place Forces . Which would seem to be the most opportune time.
6 hours ago, nitrobenz said:I agree that Prepare Other Components is the most logical step.
Works for me!
On 1/1/2019 at 2:53 PM, emeraldbeacon said:Unlike most cards with the "Setup" keyword, Kallus does not feature a specific time frame (before/after place forces, at initiative X, etc). To that end, my interpretation is that it would follow the same rules as Dual Cards and Mobile Arcs; just as you choose whether your S-Foils are open or closed, when you place the ship with Kallus on board, you make his Setup choice, and assign "Hunted" to one enemy ship (whether that ship on the table or still in reserves).
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This is what I prefer (Kallus essentially the same as any Dual Cards or Firing Arcs), but I have no problem with Prepare Other Components .
Has this gotten any official answer yet?
I played agains a list with Kallus yesterday, and we could not find an answer. We agreaed to let him assign the condition after placing forces, but it would be nice with an official ruling.
the player chooses when the ability enters the ability queue after all game effects have been resolved.
player order will determine the order of abilities to be added to the queue.
would always be before boba fett (crew), though. no?
56 minutes ago, meffo said:the player chooses when the ability enters the ability queue after all game effects have been resolved.
player order will determine the order of abilities to be added to the queue.
would always be before boba fett (crew), though. no?
With upgrades, don't they use the initiative of the ship they are equipped on, just like in every other phase?
Boba says "At the end of Set up" so, in theory, if there are two cards with the same timing, you look at ship Initiative first, then First Player (old Initiative)?
Example:
Player 1 (first Player) has Boba Crew on Scum Han (I6)
Player 2 has Boba Crew on Ketsu Onyo (I5)
Ketsu would have to deploy before Han, as that is the lowest Initiative. At least, that's how I read the phasing and Initiative order thing.
Nope, unless somethign specifically calls for it to be done in initiative order, player order is the tie breaker. The only things that are done in initiative order are System Phase, Activation Phase, and Engagement Phase. Everything else is determined purely by first or second player, if there's a timing clash.
the place forces step of the setup phase is of course done in initiative order. and null is deployed at i7 ffs.
that's all game effects, though. after all game effects have kicked in, there is an opportunity for an ability queue to form from player effects.
ability queues don't take inititive into considerstion. only player order.
after that, it's the end of setup followed by planning in the first round.
@thespaceinvader
is correct, just like in almost all cases.