The squad: (Total = 200pts)
Capt Seevor (28)
Torkil Mux + title + engine upgrade (51)
Jakku Gunrunner (28)
Jakku Gunrunner (28)
4-LOM + title + advanced sensors + elusive + 0-0-0 (65)
The theory:
Initiative 3/3/2/1/1 in a meta where aces are rampant and proton torps are showing up in numbers seems iffy but not when u have Torkil on your team. Gunrunners try to tractor and/or block. Torkil chooses a threat and drops it to zero initiative at start of engagement, Seevor strips a focus or evade with his ability (or TL depending on opportunity). Ideally tractor tokens stick, denying defensive dice. All my available ships take shots at the chosen threat before it gets to return fire and hopefully destroying it (at least crippling it) before it gets off a shot.
Suggestions & Feedback welcome.
Edited by Da_Brown_Bomber