Hello,
I have a somewhat unorthodox question regarding turn length in Armada. I am wondering what length of real time passes per turn in a theoretical manner.
For instance, does a turn take 10 minutes? 5?
I'm asking since I run a RPG and have been running encounters with approx. 10 minutes of player action per Armada turn. This gives the players 10 turns to interact and respond to the changing conditions as well as change physical positions within their respective ships. I want to incorporate my X Wing tabletop miniatures in to the mix as this year I have a player starting that is all about dog fights. It wouldn't be as much fun being a pilot of a snub fighter in Armada. At least not as thematic as being on the bridge of an Assault Frigate. That being the case I want to nail down a solid time frame in order to get the rules tight enough to transfer systems of play without losing track of what turn it is so that both Armada and X Wing can interact on different game boards.
Armada is particularly easy to incorporate in to the RPG, as is X Wing for that matter, doing both at the same time might be a stretch. Still, I am going to give it a shot as my players are quite comfortable with my homebrew rules that take Armada and X Wing in to the RPG system and won't mind a few mistakes along the way.