I've seen the question come up before and I've also heard it brought up in podcast, but there isn't an obvious way to do teleport in the game, and it got me thinking, firstly a lot of people want to be able to teleport because it's a spell in DnD and let's face it it's pretty cool, however it is limited in the number of uses per day where as in this game, assuming you roll enough advantage each time to recover strain you can teleport each round if you want allowing you to kite melee till your hearts content.
That latter problem led me down the path of not actually letting it in the game, it is however supposed to be a yes and system, and I didn't think this was handy until I thought upon two solutions that also work hand in hand.
There is a teleport rune and one thought was to make it a heroic ability with the exact same power as the teleport rune. The other was to either create its own action or as a modifier to augment but either option was to model it on force leap from star wars RPG force power, it might not have the range that the DND equivalent has but it does provide a similar narrative flavor.
So this is what I've come up with
Teleport - you may cast this spell as an an easy Arcane or Runes check to teleport from one place in short range to another location in short range
Modifiers
Additional range you may increase the range once so that you can move from a location within short range to medium range - add one purple dice
You can choose to move horizontally instead of vertically for an additional purple difficulty.
So while you cannot engage or disengage with it you can as an action get a maneuver worth of movement but over across or through anything as long as it's in range.
I would upgrade difficulty if you want to travel somewhere you cannot see, but I felt this was a good middle ground, leaving full teleportation still possible but only as a heroic ability without the additional problems of essentially making casters immune to melee characters by being able to just move away from melee as they get closer.