Murder in the Mist {MAFIA}

By The Jabbawookie, in Star Wars: Armada Off-Topic

what is the vote count?

I will admit my town game needs some work, I'll give you that

1 minute ago, clontroper5 said:

what is the vote count?

I believe you are L-2, unless the afterlife calls for you, in which case you are l-1.

so I think the best way to Discribe my Role Pm is "Relieved/hopeful" in a 2nd chance sort of way

Just now, GhostofNobodyInParticular said:

I believe you are L-2, unless the afterlife calls for you, in which case you are l-1.

hmm, could be nasty for me then...

##unvote

not interested in any 'accidents' with the lynch until we hear from everybody

1 minute ago, clontroper5 said:

hmm, could be nasty for me then...

Indeed. I am unsure, but since I am unlikely to improve on that, I will most likely vote you unless some drastic new piece of info emerges.

1 minute ago, clontroper5 said:

so I think the best way to Discribe my Role Pm is "Relieved/hopeful" in a 2nd chance sort of way

So

1. Traitor relieved to be back, or hopeful scum

2. 3rd party

3. A town power role, but I wouldn't know what one as, as I've said pretty sure i've pegged two

1 minute ago, PodRacer said:

##unvote

not interested in any 'accidents' with the lynch until we hear from everybody

even at L-1 anyone hammering is admitting scuminess.

Still need to hear from @Caldias

and to a lesser extent an update from @Madaghmire and @Matt3412

2 minutes ago, EbonHawk said:

So

1. Traitor relieved to be back, or hopeful scum

2. 3rd party

3. A town power role, but I wouldn't know what one as, as I've said pretty sure i've pegged two

1. Ok i could see that i guess.

2. Why? (esp since we already killed 1 third paty)

3. I will claim if I need to, we have reached that point.

Just now, clontroper5 said:

1. Ok i could see that i guess.

2. Why? (esp since we already killed 1 third paty)

3. I will claim if I need to, we have reached that point.

2. LP was fireproof which would indicate an extra arsonist

3. I wouldn't say no, but I leave it to the others if they want to push the claim now

Just now, EbonHawk said:

2. LP was fireproof which would indicate an extra arsonist

ok fair

well i have to Sign off, For fear of being lynched without Claiming, i will go ahead and Claim.

I'm a 1-shot juggernaut Blood seer, which is basically a Vigilante that can gain a 1 time Cop effect if I kill someone with a Night Action. the Juggernaut means the target cannot be protected. obiously at this point if you dont Lynch me the Chances of me surviving are slim at best and i still dont have a good Scum Read to target at night but thats what i am.

anyway thats where im at, Good day all!

On 1/1/2019 at 1:27 AM, The Jabbawookie said:

As signups continue, let's talk about death.

grim-reaper-new-year-color.jpg?w=720&f=1

Upon dying, you will enter a shadowy Google Doc known as the Spirit World. Collectively, everyone in the Spirit World has one total "real" vote; its use is immediately determined once a majority is reached. Some spirits have roles too. Here they are:

Dominating Presence (possesses target player to control all non-lethal actions for 1 day or night, 1-shot)

Lingering Presence (overrides the spirit vote, 1-shot)

Mist Wraith (silences and roleblocks a spirit for 1 day or night, 1-shot)

Night Maker (can cause a second round of night actions, 1-shot)

Vengeful Specter (changes alignment upon death)

Tourist (resurrects as a vanilla player of their previous faction upon death of a predetermined player)

Departed Sister (can communicate with a predetermined town player)

Some or all of these roles will be used. With the exception of Departed Sister and Night Maker (town only), they can belong to any faction. Scum maintains communication with the living via scumchat, but faction changers do not gain it, merely a list of their scummy brethren.

In addition to roles you know and recognize, there are a couple new roles for the living as well. Here they are:

Spirit Walker (can communicate with the Departed Sister)

Shaman (can protect up to two players each night, cannot self protect, no consecutive protection)

Mist Maker (can prevent all non-lethal action for 1 night, 1-shot)

Bloodseer (upon killing a night action role, gains an immediate rolecop scan)

Some or all of these roles will be used. With the exception of Spirit Walker (town only), they can belong to any faction.

See the role isn't mentioned here, which is 1 against clons favor

On 1/16/2019 at 12:32 AM, The Jabbawookie said:

Also, Cops can scan the dead. Doing so effectively would likely require some coordination though.

but then Jabba also alludes to multiple cops, which would be 1 in his favor.. not sure what to make of it?

4 minutes ago, clontroper5 said:

well i have to Sign off, For fear of being lynched without Claiming, i will go ahead and Claim.

I'm a 1-shot juggernaut Blood seer, which is basically a Vigilante that can gain a 1 time Cop effect if I kill someone with a Night Action. the Juggernaut means the target cannot be protected. obiously at this point if you dont Lynch me the Chances of me surviving are slim at best and i still dont have a good Scum Read to target at night but thats what i am.

if you do indeed survive today, Bertie/Callum would be my call

Bloodseer is the last one on the list

Just now, clontroper5 said:

Bloodseer is the last one on the list

just seen it and was mid quote ##unvote for now

@Caldias what do you have to say now?

I feel based on previous posts, Cal has some information which could help us shed light

On 1/1/2019 at 1:27 AM, The Jabbawookie said:

In addition to roles you know and recognize, there are a couple new roles for the living as well. Here they are:

Spirit Walker (can communicate with the Departed Sister)

Shaman (can protect up to two players each night, cannot self protect, no consecutive protection)

Mist Maker (can prevent all non-lethal action for 1 night, 1-shot)

Bloodseer (upon killing a night action role, gains an immediate rolecop scan)

Some or all of these roles will be used. With the exception of Spirit Walker (town only), they can belong to any faction.

Worth noting in conjecture, while Clon can be telling the truth about his role and PM, as Jabba points out it doesn't make him town as only the Spirit Walker is Town exclusive.

For exmaple: If we have a Shaman which can protect 2 players, I would wager scum would get the Vig to break through the Doc, especially if more than 1 arsonist.

Okay. First off, using the specific adjectives from a PM or paraphrasing is not acceptable. I won’t issue modkills, but will be using other ways to fix it under the circumstances.

Secondly, the spirit vote is up.

Vote count:

@EbonHawk: (2) (Clon, Spirits)

@clontroper5: (4) (GNiPs, Pod, Matt, Ebon)

@Madaghmire:

@Bertie Wooster:

@PodRacer: (1) (Matt3412)

@TheCallum:

@GhostofNobodyInParticular:

@Matt3412:

@Caldias:

5 to hammer.

Edited by The Jabbawookie

LTD/LP I'm lost for words at the stupidy of that vote, makes 0 sense especially considering one of you is town

Cleary LP is out for the other arsonist to win, only thing I can think off?

also what if LTD is the Vengeful Specter (changes alignment upon death) and we did kill a scum and his alignment switched?

That's all I can think off for why him as town would vote for me

5 minutes ago, The Jabbawookie said:

Okay. First off, using the specific adjectives from a PM or paraphrasing is not acceptable. I won’t issue modkills, but will be using other ways to fix it under the circumstances.

Secondly, the spirit vote is up.

Vote count:

@EbonHawk: (2) (Clon, Spirits)

@clontroper5: (2) (Ebon, TheCallum)

@Madaghmire:

@Bertie Wooster:

@PodRacer: (1) (Matt3412)

@TheCallum:

@GhostofNobodyInParticular:

@Matt3412:

@Caldias:

also I unvoted

wait till I come into death chat boys, we'll be having conversations