Darktroopers (Phase 0 or Phase II)
General Mohc (I guess)
Imperial Army (mud troopers are fine)
Naval troopers
Occupier or Sabre tanks
Grand Inquisitor and/or Kallus
Tagged or other Imperial ground commander
More bounty hunter operatives
2019 Wish List
23 minutes ago, buckero0 said:Sbut if the rules suck or are too one-dimensional than I lose interest, and can get miniatures of different variety and quality (star wars or otherwise) from other venues.
Well by that token I can write my own rules but I can't sculpt my own minis.
But this is the thing that gets left out of the discussion: It's a not an either-or scenario. FFG coulda wrote new and interesting rules for a squad of imperial not-more-stormtroopers. They could've written new upgrades and abilities for not-Scendorif rebels. They put a lot of effort into releasing slight variations on a theme.
This "different stats, same-ish model" thing is keeping me from buying things. Not counting duplicates, I think I've only bought 9 Legion products. That's including the core set and Priority Supplies or whatever the rules expansion was called. So they can spin the stats and upgrade cards any way they want, they will still fail to reach certain customers if all they do is more of what they've been doing.
2 hours ago, buckero0 said:I'm also more interested in gameplay mechanics and other options though, where one can really expand the playing options within the game. Which is one reason I can't wait for the new command cards in generic officers' pack.
So do I. And from the gameplay perspective I also find the releases to be repetitive. "Oh look, this month we get a non-corps, highly specialized, infantry squad! With an expensive, unique, hero!" I don't care what keywords and synergies you give them, that's repetitive. At least the artillery broke it up a bit so that's been good. I think the cheap commanders will bring the most real variety to this game, of any wave yet.
46 minutes ago, TauntaunScout said:Well by that token I can write my own rules but I can't sculpt my own minis.
But this is the thing that gets left out of the discussion: It's a not an either-or scenario. FFG coulda wrote new and interesting rules for a squad of imperial not-more-stormtroopers. They could've written new upgrades and abilities for not-Scendorif rebels. They put a lot of effort into releasing slight variations on a theme.
This "different stats, same-ish model" thing is keeping me from buying things. Not counting duplicates, I think I've only bought 9 Legion products. That's including the core set and Priority Supplies or whatever the rules expansion was called. So they can spin the stats and upgrade cards any way they want, they will still fail to reach certain customers if all they do is more of what they've been doing.
Counter-point:
I love the Stormtroopers, Snowtroopers, and Scout Troopers, as they are all uniquely iconic armors from the movies.
Unlike you, I’ve purchased the maximum fieldable amount for each. Presumably money still talks louder.
1 hour ago, Derrault said:Counter-point:
I love the Stormtroopers, Snowtroopers, and Scout Troopers, as they are all uniquely iconic armors from the movies.
Unlike you, I’ve purchased the maximum fieldable amount for each. Presumably money still talks louder.
If they make stuff I like I do buy tons of it. I don't have the choice to be a counterpoint and buy lots of, say, Navy Troops. Which, like pilot uniforms, are also iconic from the movies.
Scout troopers are cool. I like them. But I already had a few on bikes, coulda got something new and circled back to those later.
Edited by TauntaunScout2 hours ago, TauntaunScout said:
So do I. And from the gameplay perspective I also find the releases to be repetitive. "Oh look, this month we get a non-corps, highly specialized, infantry squad! With an expensive, unique, hero!" I don't care what keywords and synergies you give them, that's repetitive. At least the artillery broke it up a bit so that's been good. I think the cheap commanders will bring the most real variety to this game, of any wave yet.
Meh, I disagree. Right now everyone is too excited about the number of activations you can squeeze into an army...so more generic commanders just means more activations which is boring. The commanders improve variety, they don't decrease it. The fact that FFG is interested in changing the narrative that the most activations wins the most games is refreshing. I dont want to go to another tournament where my opponent's have an average of 12 activations and are mad when the game ends in 2 hours and we are only on round 2 and they lost because they didnt play objectives...
I do want to see Lando. Im fine with Obiwan being kept for the Clone Wars era with Seperatists vs Clones. I'd like to have alternate pip cards. That can possibly get Old Ben into the game that way.
Edited by weebaerI’d love to see some characters that could be used in either army (or multiple armies). These would be leaders and operatives, pretty much. Same or similar abilities, different minis. The two obvious examples are Kallus and Iden Versio. I’d enjoy the crap out of that.
Heck, The Grand Inquisitor could work for both Empire and Republic. Rex and Ashoka could work for Rebels and Republic. I can’t think of any Separatist examples, though.
Edited by Lickintoad3 hours ago, Lickintoad said:I’d love to see some characters that could be used in either army (or multiple armies). These would be leaders and operatives, pretty much. Same or similar abilities, different minis. The two obvious examples are Kallus and Iden Versio. I’d enjoy the crap out of that.
Heck, The Grand Inquisitor could work for both Empire and Republic. Rex and Ashoka could work for Rebels and Republic. I can’t think of any Separatist examples, though.
Or try R2 and 3PO for Rebels and Republic, Bounty Hunters like Bossk could likely be slotted in as operatives for both Empire and Separatist if they don't have plans to add Scum at a later point.
Rex and Ahsoka feel like they would end up getting new subtitles since there is a bit different about them between their PT and OT selves.
12 hours ago, weebaer said:Right now everyone is too excited about the number of activations you can squeeze into an army...
Since you can only have 2 commanders, it won't matter if they release 1, 2, or 10 non-unique commanders from the perspective of activation count.
12 hours ago, weebaer said:so more generic commanders just means more activations which is boring.
Well it doesn't just mean that. It also means all the other reasons people have stated for wanting more of them.
12 hours ago, weebaer said:
I do want to see Lando.
I'm kind of hoping we see him in his palace guard disguise with a holdout blaster and axe. Regardless of which costume, he is one of the unique heroes I would actually buy.
I'd like some stuff that adds variety in terms of game play as well as theme. If it had to be one or the other I'd choose the statistical difference. The game is still young and is still in need of variety in the heavy and corp department. I wish we hadn't gotten a second spec ops unit right after the first set and now that we're getting a third the variance in lists doesn't seem like it is going to get better. Most lists still consist of at least 4-5 corp and seeing the same basic building blocks in every game is getting a little old.
As far as specific units go, cold weather rebels and imperial army troopers would be a great addition. Give the empire a cheaper corp and rebels something that won't die if it gets looked at funny. While I personally don't like putting more than 100 points in a unit (commanders being the exception), one of the many potential armored heavy/support units suggested would be good as well. Give the rebels a reason to bring ion rifles and grenades to the table or to actually use the HH-12 on stormtroopers
And I forgot the thing I'm most looking forward to being in the game: Imperial Probots.
2 hours ago, thepopemobile100 said:Give the empire a cheaper corp and rebels something that won't die if it gets looked at funny.
That scarf and down vest are worth a defensive surge at the very least.
Lando (Bespin), Ackbar, Wedge Antilles, Any and all pilots. (Imperial and Rebel)
Shore Troopers if we have to get another armored trooper.
Tarkin, Yularen, the "you rebel scum" guy, PLEASE a full squad of Imperial Navy Troopers.
Hoth rebels (dont give me paint the Endor rebels white junk) and OT droids. Lots of them.
How about an interior table priorty supply pack. Death Star or Star Destroyer. Bespin or Jabbas Palace.
Land speeders, Tauntauns and Dewbacks for both sides. (a rebel and imperial rider/pilot in each box)
And for Pete's sake finally get Zuckuss and 4-Lom in a game as a miniature.
Actually who am I kidding I just want everything Star Wars!!!!
Edited by C3POFETT
- Imperial Army Troopers (Mudtroopers)
- Cassian Andor (Commander or Operative)
- Combat Assault Tank (from Rogue One)
- More generic Commanders.
And, of course, Clone Wars content.
Edited by Arbitrator
I'll add wanting Unit/affiliation cards to my wishlist. Something that identifies the unit as being part of a specific unit, and giving a bonus, like the Title cards in X-Wing 1.0. These cards would ID a stormtrooper unit as part of the 501st (or 1st Legion for you Disneyverse lovers), Shocktroopers, sandtroopers, etc. Not sure exactly what the bonuses would be, but minor ones could make it worthwhile, and it could be packed in a "Heavy Weapons" pack of various Stormtrooper heavy weapon units (such as the T-21 blaster, E-22, or the SX-21 scatterblaster)
My main game is xwing, I'm gonna play legion so I can field droid seperatist army. 😊
13 minutes ago, Blademaster72 said:My main game is xwing, I'm gonna play legion so I can field droid seperatist army. 😊
Well then allow me to welcome you to the legion community. We argue and fight a lot, but we all are here to have fun and I hope you do too
Salacious crumb operative
lots of infantry and generics to choose from, less named characters
I would love more Corps and heavy choices, these two categories are quite underrepresented.
On 1/3/2019 at 2:13 PM, thepopemobile100 said:I'd like some stuff that adds variety in terms of game play as well as theme. If it had to be one or the other I'd choose the statistical difference.
There's no good reason for it to be one or the other.
10 hours ago, Alpha17 said:I'll add wanting Unit/affiliation cards to my wishlist. Something that identifies the unit as being part of a specific unit, and giving a bonus, like the Title cards in X-Wing 1.0. These cards would ID a stormtrooper unit as part of the 501st (or 1st Legion for you Disneyverse lovers), Shocktroopers, sandtroopers, etc. Not sure exactly what the bonuses would be, but minor ones could make it worthwhile, and it could be packed in a "Heavy Weapons" pack of various Stormtrooper heavy weapon units (such as the T-21 blaster, E-22, or the SX-21 scatterblaster)
Why would only one unit in a list be from an entire legion??
42 minutes ago, Derrault said:Why would only one unit in a list be from an entire legion??
They wouldn't have to be. You could equip multiple corps units with the 501st unit card, or you could make it a joint mission, and give some units the 501st card, and some the Shocktroopers unit card. Depends on how you want to play and organize your army. I would say that these cards should be intended to be used in conjunction with each other, ie, multiple 501st units can support each other, but the synergy between some cards would also make certain pairings desireable.
There certainly is precedent for it in canon, both Disney and EU, with the multiple combined missions of the 501st and the 212th Attack Battalion in the Clone Wars, and we could see evidence of this in the ground Battle of Endor, with the Stormtroopers coming from one Legion, the Fleet troopers from another, and the Imperial Army personnel from yet another.
14 hours ago, Alpha17 said:They wouldn't have to be. You could equip multiple corps units with the 501st unit card, or you could make it a joint mission, and give some units the 501st card, and some the Shocktroopers unit card. Depends on how you want to play and organize your army. I would say that these cards should be intended to be used in conjunction with each other, ie, multiple 501st units can support each other, but the synergy between some cards would also make certain pairings desireable.
There certainly is precedent for it in canon, both Disney and EU, with the multiple combined missions of the 501st and the 212th Attack Battalion in the Clone Wars, and we could see evidence of this in the ground Battle of Endor, with the Stormtroopers coming from one Legion, the Fleet troopers from another, and the Imperial Army personnel from yet another.
You’ve sort of lost me; what are Imperial Fleet troopers? And where were they in ROTJ on Endor?
I don’t recall anything in the trilogy distinguishing one group of Stormtroopers from any other though.
4 hours ago, Derrault said:You’ve sort of lost me; what are Imperial Fleet troopers? And where were they in ROTJ on Endor?
I don’t recall anything in the trilogy distinguishing one group of Stormtroopers from any other though.
The dudes wearing black uniforms and black helmets are the imperial navy troopers. They appear in all three OT movies, also on Endor itself.
I would love to have imperial navy troopers for Legion