First time transitioning to 2.0 tonight and we are discussing missiles and we have a clarification need.
When using a missile/torpedo we spend a charge to fire the weapon, and there is a pre-requisite for a target lock.
Now my question is, since there are now charges to expend to fire a missile/torpedo, do we also spend the target lock? My buddies say no because we always expended the target lock with 1.0 and they want to stay consistent.
I say no, the target lock should now persist and has been separated from being expended since we now have the charges to denote firing. What need is there to lose a target lock just because you discharge munitions? That isn't even comparable to real world guided weapons which can maintain radar and thermal tracking for multiple weapons.
I realize the simple answer will come down to balancing game play, but the purpose of guided munitions is to be overwhelmingly powerful, if not an expensive and finite resource, which the point cost and charges now handle instead of the target lock.
Also, we're noobs and have had adult beverages, so the debate is more advanced than probably my grammar. Thanks in advance!