Lando, Asajj, and 4-LOM*

By j_man_04, in X-Wing Squad Lists

I was looking at ways to maximize the Lando’s Falcon and BT-1 combo. So adding Asajj to pass out a stress (potentially) or Viktor with a stealth device accomplishes that. Yes, this is gimmicky, but I found the only two ships in the Scum faction, at least of my own collection, that can natively hand out stress. It also makes opponents second guess linked actions which is its own benefit if I come across a list that depends on those added actions.

Customized YT-1300 Light Freighter - •Lando Calrissian - 61
•Lando Calrissian - Smooth-talking Gambler (49)
Trick Shot (1)
•0-0-0 (3)
•Lando’s Millennium Falcon (6)
•BT-1 (2)

Lancer-class Pursuit Craft - •Asajj Ventress - 87
•Asajj Ventress - Force of Her Own (84)
Hate (3)

Kihraxz Fighter - •Viktor Hel - 52
•Viktor Hel - Storied Bounty Hunter (45)
Trick Shot (1)
Stealth Device (6)

Total: 200/200

View in the X-Wing Squad Builder

List has been updated to:

Lancer-class Pursuit Craft - •Asajj Ventress - 79
•Asajj Ventress - Force of Her Own (76)
Hate (3)

Customized YT-1300 Light Freighter - •Lando Calrissian - 62
•Lando Calrissian - Smooth-talking Gambler (49)
Trick Shot (2)
•0-0-0 (5)
•Lando’s Millennium Falcon (6)

G-1A Starfighter - •4-LOM - 59
•4-LOM - Reprogrammed Protocol Droid (49)
Advanced Sensors (10)

Total: 200/200

View in the X-Wing Squad Builder

Edited by kempokid

I see the synergy you're going for but Victor really doesn't play well into it well. Compared to Asajj and Lando he doesn't present enough of a threat to draw fire till after Lando is taken out, which effectively shuts off his ability.

Just now, Hiemfire said:

I see the synergy you're going for but Victor really doesn't play well into it well. Compared to Asajj and Lando he doesn't present enough of a threat to draw fire till after Lando is taken out, which effectively shuts off his ability.

I was thinking about that. Valid criticism. The only way they choose him is if the others aren’t in range in which case it doesn’t matter if the attacker gains a stress. Although it does make their next move more limited.

So maybe I lead the charge with Viktor, then move in on the next turn assuming at least one ship is limited to its blue maneuvers.

27 minutes ago, kempokid said:

I was thinking about that. Valid criticism. The only way they choose him is if the others aren’t in range in which case it doesn’t matter if the attacker gains a stress. Although it does make their next move more limited.

So maybe I lead the charge with Viktor, then move in on the next turn assuming at least one ship is limited to its blue maneuvers.

Might work. A decloak forwards then 2 Tallon either direction or 4 K has some potential for getting Hel into position to do some decent damage. Need to remember that the Cloak token also disarms him though. The extra 2 greens can be nice for triggering his ability if he gets shot at, but he isn't a real threat until decloaked.

6 minutes ago, Hiemfire said:

Might work. A decloak forwards then 2 Tallon either direction or 4 K has some potential for getting Hel into position to do some decent damage. Need to remember that the Cloak token also disarms him though. The extra 2 greens can be nice for triggering his ability if he gets shot at, but he isn't a real threat until decloaked.

I think you have the stealth device mixed up with cloaking device.

I’ve never used a cloaking ship. Do you think the advantages for what I’m trying to do are better if I switch? It’ll free up two points. Perhaps upgrade to Elusive on Viktor. -edit- it’s one point cheaper so I’d have to find another point somewhere else to move up to elusive.

Edited by kempokid
2 minutes ago, kempokid said:

I think you have the stealth device mixed up with cloaking device.

I’ve never used a cloaking ship. Do you think the advantages for what I’m trying to do are better if I switch? It’ll free up two points. Perhaps upgrade to Elusive on Viktor.

I misread. :) Stealth Device (which on Hel is only 1 point more expensive than Cloaking Device) is actually better for this than cloaking device despite that it is likely to be gone after the first salvo. You're going to want to have him close enough to the target to be a threat (if you end up with Hel at R1 across an obstacle from a target that is in arc it will be sweet) when Lando gets in range while still having the SD on him. Just be prepared for your opponent to either ignore Hel or maneuver so he doesn't have any shots and remember that Stealth Device pops from any damage received, shield or hull, regardless of the source.

4lom is a threatpicking target that synergize :)

look really fun this list

(49) Lando Calrissian
(6) Lando's Millennium Falcon
(1) Trick Shot
Points 56

(84) Asajj Ventress
(3) Hate
Points 87

(49) 4-LOM
(8) Advanced Sensors
Points 57

Total points: 200

4 minutes ago, Muppetfluffer said:

4lom is a threatpicking target that synergize :)

look really fun this list

(49) Lando Calrissian
(6) Lando's Millennium Falcon
(1) Trick Shot
Points 56

(84) Asajj Ventress
(3) Hate
Points 87

(49) 4-LOM
(8) Advanced Sensors
Points 57

Total points: 200

Sort of. 4-LOM transfers his stress token in the End Phase which gives the target allot of agency to dump the token in the next activation before Lando can capitalize on it.

Seems like a lot of work to make 2 reds into 3 on one ship.

45 minutes ago, Hiemfire said:

51 minutes ago, Muppetfluffer said:

4lom is a threatpicking target that synergize :)

look really fun this list

(49) Lando Calrissian
(6) Lando's Millennium Falcon
(1) Trick Shot
Points 56

(84) Asajj Ventress
(3) Hate
Points 87

(49) 4-LOM
(8) Advanced Sensors
Points 57

Total points: 200

Sort of. 4-LOM transfers his stress token in the End Phase which gives the target allot of agency to dump the token in the next activation before Lando can capitalize on it.

The big diffrence is that you can build an actual strategy how to transfer stress with Assaj+ 4lom (not to mention the actual control of forcing ships do blue manovers)

The first list gives the opponent the choice to stress them selves. Wich forces that list in to waiting for your opponent to make a bad choice.

Both can work, its more about how u like to play your games :)

1 hour ago, Pewpewpew BOOM said:

Seems like a lot of work to make 2 reds into 3 on one ship.

It’s not just one ship, it’s to give Lando options across the board. But to that end, stacking stress on a single ship could wreck it for several turns. Especially if it’s a ship dependent upon repositioning or munitions.

4-LOM is an interesting choice for sure. Sadly don’t have a Mist Hunter. I *almost* picked one up at Barnes and Noble for 25% off the other day but opted for two Kimogulas instead.

I like the squad. All Ini4 might work together nicely.

I would switch one-use-only cloaking device for 2x Tactical Scrambler on both large ships to get extra green dice for Viktor.

14 minutes ago, Oldpara said:

I like the squad. All Ini4 might work together nicely.

I would switch one-use-only cloaking device for 2x Tactical Scrambler on both large ships to get extra green dice for Viktor.

I don’t think that helps much though. It forces him behind or around the big ships, meaning he likely won’t get shot at until the others are down. At least with the stealth I can lure him up front.

How can Asajj take dark side upgrade?

54 minutes ago, flooze said:

How can Asajj take dark side upgrade?

No idea but the app allows it, so I assumed it was legal. Or a glitch.

I guess it fits her background since she was trained by Dooku in the EU.

Edited by kempokid

Scum can take Dark Side.

With Hateful Asajj, AdSen on 4-LOM, TS/Title Lando seems VERY effective

2 minutes ago, Greebwahn said:

Scum can take Dark Side.

With Hateful Asajj, AdSen on 4-LOM, TS/Title Lando seems VERY effective

Yeah now I’m really wishing I would have gotten a Mist Hunter and a M12 instead of two M12’s.

The list is very interesting and l'd like to know it did on the mat.

19 hours ago, Oldpara said:

I like the squad. All Ini4 might work together nicely.

I would switch one-use-only cloaking device for 2x Tactical Scrambler on both large ships to get extra green dice for Viktor.

As far as l'm concerned, the advice that @Oldpara has given you is excellent, not only because it optimize Viktor's power, but also because it allows one additional defense die to the other ships too.

(with 6 asteroids/debris on the mat and 2 large-based ships, the defense bonus it's likely to be used very often ;))

P.S. : do we know something new regarding the dark side powers? Will Asajj be really able to use them or will we have to wait until new year to know more?

3 hours ago, Matt_08 said:

The list is very interesting and l'd like to know it did on the mat.

As far as l'm concerned, the advice that @Oldpara has given you is excellent, not only because it optimize Viktor's power, but also because it allows one additional defense die to the other ships too.

(with 6 asteroids/debris on the mat and 2 large-based ships, the defense bonus it's likely to be used very often ;))

P.S. : do we know something new regarding the dark side powers? Will Asajj be really able to use them or will we have to wait until new year to know more?

I'm hoping to get it on the mat this week!

One thing that has me excited about it is that it has a purpose. Throw stress on ships that don't want it and take advantage of ships who need stress to be productive. I usually fly good pilots or spammy generics that move similarly. I'm hoping this is a list that has a persona. It may not turn into anything highly efficient but I won't know until I can get a few games in with it.

It is true that the Tactical Scrambler helps out more than just Viktor. I'll have to think about that.

As long as the app allows me to give her dark side cards, I'm going to use it. I don't think they would change it. Maybe not allow it for all Scum, but since she had been training as a dark side force user, she should be able to keep the ability. Part of what makes 2.0 so cool. You can adjust upgrades based on the ship or pilot.

When they release Anakin Skywalker, I wonder if they'll let him have dark side powers as well, since he always floated in between dark and light.

1 hour ago, kempokid said:

As long as the app allows me to give her dark side cards, I'm going to use it. I don't think they would change it. Maybe not allow it for all Scum, but since she had been training as a dark side force user, she should be able to keep the ability.

Aside from Maul crew she is the only force user in the Scum Faction. I doubt that is going to change unless they suddenly kick us Maul as a pilot. Zuccus and the Findsmen have sadly been retconned as non-force sensitives... :(

If you want even more stress I would recommend using debris aswell because they give stress tokens when ships overlap. I doubt skywalker will have dark side upgrades as Ezra also dipped into the dark side for abit.

5 hours ago, Dengars Toilet Paper said:

If you want even more stress I would recommend using debris aswell because they give stress tokens when ships overlap. I doubt skywalker will have dark side upgrades as Ezra also dipped into the dark side for abit.

Oh yeah, 100% taking debris for this list over rocks.

I've done a lot of thinking and prep work this week with this list, and I can't wait to get it on the table soon.

But I think I'm going to make it work with 4-LOM as discussed above. The benefits of 4-LOM outweigh Viktor in almost every category. Forces stress, has more health, same firepower, passive mods (calculate with red move).

Most of you say, however, to add advanced sensors, which I get would be good. Take an action, do a red, then gain the calculate. But to make that work, I'd have to sacrifice most upgrades on Lando, which I'd prefer to keep. So I'm thinking of this right now:

Lancer-class Pursuit Craft - •Asajj Ventress - 87
•Asajj Ventress - Force of Her Own (84)
Hate (3)

Customized YT-1300 Light Freighter - •Lando Calrissian - 61
•Lando Calrissian - Smooth-talking Gambler (49)
Trick Shot (1)
•0-0-0 (3)
•Lando’s Millennium Falcon (6)
•BT-1 (2)

G-1A Starfighter - •4-LOM - 52
•4-LOM - Reprogrammed Protocol Droid (49)
•Zuckuss (3)

Total: 200/200

View in the X-Wing Squad Builder

Edit: I just looked at the g1a dial and yeaaaah. Now I see why Adv Sensors is important to go with it. So I'm going to drop BT-1 from Lando and Hate from Asajj. I really want to keep 0-0-0 so each ship has a chance to push stress.

Edited by kempokid