Hard to kill

By FoulHand, in Star Wars: Armada Fleet Builds

I just wanted to make the hardest to kill list that I could think of. Thoughts?

Tank (399/400)
Rebels

Commander: Admiral Ackbar

Objectives: Opening Salvo, Planetary Ion Cannon, Solar Corona

[flagship] MC80 Assault Cruiser (114)
- Admiral Ackbar (38)
- Mon Calamari Exodus Fleet (5)
- Electronic Counter Measures (7)
- Engineering Team (5)
- Quad Battery Turrets (5)
= 174 total points

MC80 Assault Cruiser (114)
- Mon Calamari Exodus Fleet (5)
- Electronic Counter Measures (7)
- Strategic Adviser (4)
- Engineering Team (5)
- Quad Battery Turrets (5)
= 140 total points

GR-75 Medium Transports (18)
- Comms Net (2)
= 20 total points

Nebulon-B Escort Frigate (57)
- Redemption (8)
= 65 total points

Swap the Neb for Pelta with STM.

swap QBT’s for Engineering captains and play Leia. Every repair command will be 9 points.

also, Leia cdr Pelta with STM, Ray Antilles, and Projection Experts can transfer two shields for free, heal those two shields, then still have the token for STM.

ive been playing this in CC.

43 minutes ago, Admiral Theia said:

play Leia. Every repair command will be 9 points.

You could pretty much add another GR75 for the cost to pass engineering tokens and play Dodonna with the same repair quality.

Edit: And it lessens the value of the flotilla already present, since the tokens it provides can’t be used with Leia.

Edited by The Jabbawookie

Add RBD or EWS to the Assault cruisers. As it is, you're only using one of their defensive retrofits. + 1 on the STM Pelta.

19 hours ago, The Jabbawookie said:

You could pretty much add another GR75 for the cost to pass engineering tokens and play Dodonna with the same repair quality.

Edit: And it lessens the value of the flotilla already present, since the tokens it provides can’t be used with Leia.

Repair teams to get rid of cards instead of passing tokens that are only good for two points.

Red and yellow objectives should probably be rethought here too.

9 hours ago, Admiral Theia said:

Repair teams to get rid of cards instead of passing tokens that are only good for two points.

I thought about that, but I wonder if Comms Net isn't the better option? Yes, Comms Net only gives 2 points, but Repair Crews is useless until the cruisers start getting into hull. Of course, between Projection Experts, MCEF and StM!, there's already plenty of shield regen going on.

(I'm assuming Leia isn't the admiral)

3 hours ago, CptAwesomer said:

I thought about that, but I wonder if Comms Net isn't the better option? Yes, Comms Net only gives 2 points, but Repair Crews is useless until the cruisers start getting into hull. Of course, between Projection Experts, MCEF and StM!, there's already plenty of shield regen going on.

(I'm assuming Leia isn't the admiral)

Exactly. Lots of shield regeneration happening. This helps get rid of pesky or lucky crits.