Hi, I have a player who hordes XP, whether it's reluctance to spend points, laziness or whatever. The game is built to allow this, which is fine since it can cost a fair amount of XP to upgrade rings, for example.
I've been mulling over creating a new condition called "self trained or untrained, and novice" to help mitigate the between sessions spontaneous learning of novel abilities characters never previously expressed any interest in learning, studying, or practicing. Still, I figure the PCs have earned their experience, so can use it how they see fit, but with some consequences.
Mechanically, I think it's fair for the TN to increase by 2 for the use of recently purchased skills or techniques that have been acquired without the use of long/downtime narrative scenes or suitable practice. This condition would go away for that skill or technique roll (or be reduced to only +1TN, gaining the "novice" condition instead) if a check exceeds the adjusted TN by 2. This condition would also be removed if the character used a long downtime narrative scene to obtain training from someone with a higher rank in that skill, or higher school rank (for kata, shuji, etc) if they know that technique and have permission to train others of course.
Am I micromanaging too much? Does this seem fair? How do you handle this scenario in your game? Any thoughts are appreciated!
I was also thinking that failing the roll by 1 or 2 because of the condition should result in gaining a void point, encouraging the learning process and not discouraging characters from learning new things, but I feel this blurs the line between conditions and disadvantages a bit.