At the beginning of v2.0 I thought FFG had learned from v1. After a several games of Hyperspace, I'm starting to wonder if they actually learned anything. Issues I see with potential fixes:
1. Pre-move re-positioning with perfect (or near perfect) knowledge. Supernatural + Kylo + Snoke is a problem. Fixes:
1a. Cost Supernatural appropriately (like Luke Gunner appropriately), 30+ seems reasonable
1b. Ban Supernatural from Hyperspace. Leave it in Extended because there are tools / other powerful combos to deal with it.
2. Action-less, condition-less mods & no skill mods (e.g. Boba, Han gunner). This is less bad than #1, but still feels like it removes skill from the planning phase*. I think things like Fearless, Fanatical, and Heroic are ok due to being faction-locked and having conditions.
2a. Cost them appropriately. Han gunner needs a big bump IMO. Probably equivalent to force crew, so 12+ points. Boba needs a small adjustment IMO. Others could probably use a small bump as well.
2b. Give everything action-less mods and we'll be right back to v1.
*Use your Escape craft to coordinate a reinforce to Boba, who blue maneuvers (bump is fine), into Han-gunner with perceptive co-pilot. Boba proceeds to wreck and take limited damage no matter how many guns you have on him. Is it a lot of points, sure, but you get insane value for those points.
TLDR: Things that were a problem in v1 are showing up in v2. I hope FFG balances them appropriately.