The limits of the protection offered by the Jaded Talent. Are there any apart from the supernatural sources?

By Jan Solo, in Dark Heresy Rules Questions

Ok, the Armour of Contempt Talent gives characters -1 Corruption Point whenever CPs are gained. It does not matter what is the source, Grimoires, Arcana, Alternate Character Ranks from RH, Warp Shock, whatever. It covers everything. But what about the Jaded Talent and Insanity Points from non-supernatural terrors? Is its coverage as wide or are there any non-supernatural sources of Insanity Points the Jaded Talent does not protect against?

The Jaded Talent means a character gains no Insanity Points "from the sight of blood, death or violence, or indeed any mundane horror". How wide have you all interpreted this to be? Does this protect, for example, against the 2d5 IPs you get if you become an Infil-Traitor? The d10 IPs when you take the Vindicare Assassin Transitional Package from Ascension? I suppose one could argue that the "training" to become one of those two things does contain supernatural horrors, of course, but what about the d10 IPs you get when a Good Quality Cortex Implant is installed into you?

According to Errata, Jaded protects you from any Fear 1 (unnatural, but still not SUPERnatural) whatever. You don't have to roll anything. It's when Fear 2 hits when you have to start rolling again.

Where is this in the errata? I have version 3.0 and a search for Jaded reveals nothing. On which page of which version of the errata can I find this change to Jaded?

Equipment and background/alternate packages IP/CP points shouldn't be reduced by any measure. The IP you get from implants, for example, doesn't mean the item drives you mad, but that your mind derives further for what you might call "a normal human mind". It isn't that the implant suddenly reveals you something disturbing, just that from that point you will behave inhumanly (soemthing logic, since you are more machine).

As for the packages, the amount of info you receive during the training can be... disturbing. For example, imagine the last test for a Vindicare Assassin is to play Tag with someone he prepared for the exam. And they use Exitus ammo for that... Only one of the two can graduate. Good luck.

Hi Daze,

first, i haven´t found this "Jaded"-Thing mentioned neither.

Talking about "non-daemonic things it does not work against" I see it the same way as Argus. But more with a "mechanical" point of view. The package-things are part of the character creation. Full stop.

Talking about "in-game Situations". I think it will only protect against anything you wittness. This means, anything you will hear and see. If, for example, a player with "Jaded" is tortured in a very painfull, grim and sadistic manner, he might get insanity from it. Even if the tools and techniqs are rather "mundane". Note that he would be totally able to wittness such a torture. You wouldn´t be able to break his mind with killing friends and familiy in front of him. But the pain/mental stress inflicted could very well harm his sanity (some students have been put thru some of the "more tame" methods used at this one famous amercian "camp" as part of volunteer test in the UK. They quitted after a couple of days since they started seeing Mickey Mouse dancing in front of their eyes since the body stimuli started to f*** up their minds.

Insanity from "mindwipe" would count in my eyes as well. They are directly screwing with his mind. No matter how jaded you are, this won´t help you against being brainwashed and psycho-chirugized.

Jaded doesn't really conform to hard and fast rules like most of the other Talents do. It is really one of those "case by case" GM calls. Since it renders protection (in the form of avoiding insanity gains) from non-supernatural sources the GM really just needs to determine what is causing the willpower test. Horrible carnage in the house of a mass-murderer? No problem. Some awful dinosaur creature on a wild tear? <yawn> "Pass me my rifle, will 'ya?" Some awful thing comes through a portal after the Psyker "did something bad"? Roll it! A Greater Daemon shows up and starts eating souls, literally! Warm up those dice...

Think of it as those Pass/Fail tests in life. Jaded either provides full protection or nothing at all from mental traumas. Some things are disturbing even to mighty Space Marines, and they literally "know no fear".

Jaded protects against any insanity that comes from what your normal mundane senses perceive. It does not protect against that which circumvents the senses - like daemonic fear or someone scooping bits of your brain out to make room for those shiny metal implants.

Its funny that this question came up now- as I was heaving an issue with it myself.

I personally don't think it should cover Insanity gained from say, seeing a Lictor- as that thing is pretty horrifying. For all intents and purposes, there's really no difference to the untrained eye between a Tyranid and a Daemon.

On the other hand, when acolytes are rank five, they ARE probably trained to tell the difference.

At first, I let them Halve Insanity points from seeing the nids, believing the talent to apply to more gruesome static situations- murder scenes and the like, but wouldn't apply to actual monstrous creatures eating your friends brain.

But Rogue Trader Jaded mentions Xenos exposure specifically- which caused me to change my mind once more. I still think that Tyranids shouldn't count as "Mundane", but perhaps I am the one who's forgetting that such things are relatively common place in 40k.

When I was running it I made the character roll when faced with Genestealers, I didn't know it had mentioned xeno's specifically in Rogue Trader but then I'm willing to back up my descision.

I could easily count any of Tyranids as supernatural Xeno's rather than your run of the mill monsters.

I personally don't think it should cover Insanity gained from say, seeing a Lictor- as that thing is pretty horrifying. For all intents and purposes, there's really no difference to the untrained eye between a Tyranid and a Daemon.

Not to the untrained eye, but to the untrained mind. A xeno has a fear rating because it looks pretty horrifying and may give you a trauma because you can't really deal with it. A daemon has a fear rating because it reaches out into your mind and tries turning all the proper knobbly grey bits to PANIC!, likely inflicting corruption and/or insanity simply due to its entry.

Jaded protects against source 1 due to your mind's ability to recover from trauma, but not source 2.