Recently started a campaign and another player and I brainstormed an idea of master/blaster. I went with a gadgeteer chadra-fan was able to start with 4s in agi and int I wanted to focus on mechanics while being an off DPS, i had starting points in both ranged heavy and ranged light. The other player went Wookie Marauder with a vibro sword (to start) and a shield. We keep his encumbrance in mind, and he always assigns me a limit of what I can carry on me, and he can carry on him. The idea works pretty well for a bit, as we are farther away I can use my blaster rifle for great damage on them, he runs up to engaged, and I have swap to a pistol for close encounters. There have been two times that I have gone into combat without the batpack, and well I get targeted fairly quickly do being able to a fair bit of damage and havent had luck getting much in terms of armor.
So the question we ran into a little money, and I am going to be getting a few things reflect body glove for my armor...
For close combat weapons, i am leaning towards but cant decide which I wanna choose
Cryoban rifle
2 enc, 6 damage, range: medium, ensnare 1, pierce 5, stun damage, when making a melee attack against a target struck by the weapon during the round they gain two blue.
Multi-goo gun
2 enc, 2 damage, range: short, disorient 1, ensnare 4, knockdown
Acid Projector
4 enc, 6 damage, range: short, blast 6, burn 3, vicious 1 (CAN BURN MY FRIENDLY)
8Gauge scatter gun
3 Enc, 7 damage, range: short blast 3, knockdown
The max I can carry is 4 enc.