What are the most underrated pilots for each faction in 2.0?

By Greedo_Sharpshooter, in X-Wing

8 hours ago, Da_Brown_Bomber said:

Does anyone think Ketsu Onyo is underrated? Initiative 5 and seems like a decent ship with shadowcaster title for 83pts.

probably gets overlooked because playing two jakku Gunrunners is only 56pts, leaving u another 27pts so hes almost the cost of 3 gunrunners (1pt off).

She. Ketsu is a lot of fun, but sadly not worth her points. More Gunrunners are better in every list, unless you wanted a faster ship or don't own (or can't borrow) more Quadjumpers.

Named Y-wings outside of Dutch, and just about every U-wing are underrated.

Expect to see more of them being rediscovered once Hyperspace becomes main stream. Except non Partisan U-wings aren't in Hyperspace for some stupid reason.

14 hours ago, Dengar5 said:

Echo > Whisper

(Echo is underated & extremely fun! [hyperspace format makes Echo sad 😕])

I think I've only ever played Whisper once. I know she's pretty powerful, but Echo's ability is just so much more fun!

Duchess - given her initiative and manouvrability, she's stupidly cheap, fitting in at 50 points on the nose when equipped with afterburners (because Adaptive Ailerons =/= Boost) giving her ridiculous flexibility in movement.

Academy Pilot is my underrated Imperial pilot. Freaking great as a blocker and Tie Fighters, in general, are underrated.

Scum? I'll say Cartel Marauder. That's an excellent ship and pilot for the points.

Rebel? I haven't played enough, but I know Porkins is good.

With Hyperspace becoming a thing I think those few who stick with Imperials are going to start to really like Del Meeko a lot more.

Rebels: Biggs Darklighter. Cheap, still good and because of Thane is being overlooked.

Imperials: TIE Strikers: especially now that Hyperspace may be the thing Vader and some Strikers might start seeing some play (Duchess and Pure Sabaac ??)

Scum: Kavil? Maybe... I feel the faction is pretty well represented.

FO: Upsilon Class Shuttle. 4 dice primary, add cannon slot (HLC) and at range 2-3 it a 5 dice attack. So basically it can throw 5 dice at anytime, has reinforce and 3 crew slots. Lt. Tavson seems really good choice with his Pilot ability.

Resistance: Possibly, Kare Kun. I feel Besides Jessika Pava, Nien Nunb and Poe Dameron the T-70 is being overlooked in general.

Rebels: Biggs. Still very good.

Empire: Countdown. Great against proton torps.

Scum: Graz. Cloaking Device for maneuverability. Try it.

Next two are only based on what I haven't seen people talk about since there hasn't been enough events yet.

First Order: Commander Malarus, aka Captain Glitterstim. Equip Juke and provide a great i5 that will stick around and pull tokens.

Resistance: Vennie. Equip C3PO crew and Rey gunner. Put in a squad with 3 RZ2s. It's a true StarFortress.

Rebels - I'll throw in with Kullbee and Garvin.

Resistance- Allo Astry. That guy has won me a few games already and I haven't seen him flown much. I usually strap an R2 to him and elusive to keep him alive while he t-rolls stress free.

I think the Black Sun Enforcer is probably the single most underrated pilot in the game. I've never seen anyone but me play one, but when I've used it my opponents have nearly always been genuinly surprised at how dangerous and tough it can be. The linked actions combined with the angled roll makes it uniquely squirrely. Even if you can't know exactly where your opponent will end up, you can reasonably guess where they can't shoot you, and, using your superior maneuverability, get there. Or just block them. It doesn't need upgrades, but if you're feeling confident, patient and have the points to spare, FCS can be pretty good.

I'll have to recommend Duchess as well, and honestly all of the Strikers. Like the Enforcers they're hard to play, which may explain why Empire players just pick Soontir Fel and Whisper instead. Pretty sure they'll shine in Hyperspace though, as soon as those same Empire players stop sulking and learn to embrace shieldless, non-boosting fighters without re-rolls again.

With Rebels I don't really know. Lando is good, I guess? Not really good though, and not really unknown either. Same with ARCs and Us.

First Order is probably too new, but I'm predicting people will underestimate generic, gunnerless SFs. Sure, two dice turret that can't shoot sideways, but much improved dial, great action bar, six health (half of it shields!) and lots of options make them fun and powerful. Here's hoping the non-Homing/Barrage missiles will get a bit of a discount.

As for Resistance, maybe Vennie? A Talissan-supported Vennie can be pretty tanky.

Empie: Sigma Squadron Pilot w/Juke.

4 of them.

Horrible.

25 minutes ago, thespaceinvader said:

Empie: Sigma Squadron Pilot w/Juke.

4 of them.

Horrible.

yeah, the fact u can fit 4 in a list all with juke is kinda scary and borderline OP.

For the Resistance, Zari Bangel is certainly somewhat under rated; being able to perform actions after bumping is a pretty powerful ability...

im calling it. Scum's Capt. Seevor is the sleeper pilot of the wave. He needs a wingman with high initiative and swarm tactics or Torkil Mux to really shine but Seevor is very underrated and is going to see a lot of play once ppl figure out how to get the most out of his ability.

1 hour ago, Da_Brown_Bomber said:

im calling it. Scum's Capt. Seevor is the sleeper pilot of the wave. He needs a wingman with high initiative and swarm tactics or Torkil Mux to really shine but Seevor is very underrated and is going to see a lot of play once ppl figure out how to get the most out of his ability.

Sleeper? He's just the best pilot (by quite a long way) in the only genuinely novel release in the wave.

He also shines in a low init 4 or 5 ship list - I've run him with good success alongside Palob, 4LOM and two quads, for instance.

On 12/29/2018 at 2:01 AM, It’s One Of Ours said:

Scum:

Pretty much every Scyk named. There’s a lot of potential there, the ship’s just a tad overcosted.

Dalan Oberos in his Starviper, for sure.

Rebel:

Jek Porkins and Kulbee Speedo. Hands down. People stop laughing at Jek when he Tallon Rolls through a debris cloud, eats the damage in his CostCo-sized T-65, and then Target Locks anyways. Jek don’t give a ****.

And flappy bird Kulbee is probably the most fun I’ve had flying an X-Wing.

I agree on the X-Wings, especially Kullbee.

On the Scyk not that much. Because you say it, it’s overcosted. And if they were underrated, they would not be overcosted...

I have to say though, i have flown Serissu with HLC and predator. Now that she affects herself, i tried her with Guri and Fenn. I kept them together for a joust where her ability saved me a lot of hit points then fanned out. Her base cost is probably 2-3 ponits too high, but she can be very effective for less than 1/4 of your list.

2 hours ago, ForceM said:

I agree on the X-Wings, especially Kullbee.

On the Scyk not that much. Because you say it, it’s overcosted. And if they were underrated, they would not be overcosted...

I have to say though, i have flown Serissu with HLC and predator. Now that she affects herself, i tried her with Guri and Fenn. I kept them together for a joust where her ability saved me a lot of hit points then fanned out. Her base cost is probably 2-3 ponits too high, but she can be very effective for less than 1/4 of your list.

(obligatory mention that predator is restricted to primary only)

So if i have to name some ships for myself:

Norra Wexley in the Y-Wing. Not that much underrated, but keep her cheap and she will hammer 2 torps into your enemy and be hard to kill. Very point efficient.

Ten Numb. Surprisingly cost-effective if kept cheap. If he was I5 he would be a top pick really. That Knife fighting capabilities come in handy very often though.

Scum Han with the full asteroid shooting kit is known already, still underrated in my book though. Boba is just too good...

Serissu might be okay if you protect more expensive ships with her.

For the imperials, honestly there is not a lot that really went under the radar. They’re either super solid or super meh.

For Resistance we can’t make a solid statement yer, but i like Ello Asty a whole lot. Cheap I5 with a very handy ability. No idea if it’s an underdog pick though.

Vennie could also be strong for mitigating damage on a chassis that has lots of hitpoints

For the FO, i have no clue what might be underrated. I don’t see anything.

29 minutes ago, Maui. said:

(obligatory mention that predator is restricted to primary only)

Then maybe elusive for a second die to reroll, or marksmanship on her?

Edited by ForceM
4 minutes ago, ForceM said:

Then maybe elusive for a second die to reroll, or marksmanship on her?

Marksmanship works with secondary weapons but it will not play well with HLC because HLC uncrits all your crits like a jerk

HLC is in a very very sad place

Edited by Maui.
5 minutes ago, ForceM said:

Then maybe elusive for a second die to reroll, or marksmanship on her?

Elusive is a re-roll. :)

1 minute ago, Maui. said:

Marksmanship works with secondary weapons but it will not play well with HLC because HLC uncrits all your crits like a jerk

HLC is in a very very sad place

Trick Shot, Juke or Outmaneuver depending on play style and points available.

Just now, Hiemfire said:

Elusive is a re-roll. :)

Trick Shot, Juke or Outmaneuver depending on play style and points available.

Outmaneuver also won't work with HLC

someone fix cannons plz

Just now, Maui. said:

Outmaneuver also won't work with HLC

someone fix cannons plz

Crud. Forgot about the front arc weap only limitation.

12 minutes ago, Hiemfire said:

Elusive is a re-roll. :)

Trick Shot, Juke or Outmaneuver depending on play style and points available.

Yeah with Serissus ability combined, it would give you 2 dice to reroll if needed, at lesst once. That’s what i meant.

Oh yeah, the timing on Marksmanship and HLC now work in a way where HLC is after modifications 😪.

Juke is probably inferior to just focus on a one action ship.

Lone Wolf works against Serissus ability, outmaneuver is really more expensive than i want to spend on a 43 point ship.

leaves the go-to ability of the moment. Trick shot. After price changes we probably leave the slot just empty because no talent at all will be worth it anymore 😬

9 hours ago, thespaceinvader said:

Sleeper? He's just the best pilot (by quite a long way) in the only genuinely novel release in the wave.

He also shines in a low init 4 or 5 ship list - I've run him with good success alongside Palob, 4LOM and two quads, for instance.

True enough. I think he is flying under the radar a bit like 4-LOM did at first. aka ppl still don't think hes that good. 28pts for a ship with a jamming ability that triggers on offense and defense is tremendous value. ignoring asteroids gives him superior positioning to hunt down pilots with.

Edited by Da_Brown_Bomber