Hi all
A distress call for ideas: give some reasonable, or great, or fun ideas for introducing characters into 'TF'. As we know it starts with the PCs imprisoned, with nothing but a vague texts. My players are after 'The house of dust and ash'. Taking away all their stuff and 'catching' them off screen is going to be a traumatic experience, and I'd like to give them a bit more than 'you have been caught'.
No, I don't want to run a prologue adventure, as it will probably go horribly wrong (I know my players - they would all die), or I'd have to hit them with pointlessly tough opponents. Now, as I said, they've just finished 'the house' - they're leaving the island on the skyship. When and how can they be caught?