So, I'm mainly a Rebel/Resistance player (soon to be Republic... I like my Rs I guess) and I love me some astromechs! Anyway, a thought popped into my dumb lizard brain during my game night: what if some new astromechs had abilities from certain pilots?!
Like, for instance: a unique R4 droid having Wedge's ability. To avoid Wedge becoming an absolute nightmare, make it clear that he and this R4 cannot be paired up. Or, ****, Jake Farrel's ability tied to a new R3.
Thoughts for more Astromech Droids
I wouldn't mind that. BUT i'd also like to see more ships being able to take an astromech..
2 minutes ago, LTuser said:I wouldn't mind that. BUT i'd also like to see more ships being able to take an astromech..
ahh the one upgrade slot Imperials back in 1st edition could not get their hands on (even though they do have droids)
Well the things is now with 7 factions it can be expected that certain factions will be exempt from certain slots. Example for Tech that will only be available to sequel ships so Resistance 1st Order and scum, but as for illicit well those would be for ships that have no qualms about breaking galactic law so that could be all the factions except for Republic and empire. As for Astromech slots that will likely be republic, resistance, rebels and scum (the 3 "R"s and S&V).
So that brings up a topic, what upgrades slots are truly universal (across all 7 factions) . Well all secondary weapons should be one but here is a list
- Torpedoes
- Missiles
- Canons
- Turrets
- System
- Gunner
- Crew
- Talent
- Force
- Modification
- Title
Those are the upgrade slots that eventually all factions should have at least one ship with one or more of those slots.
It'd be fun to see one that adds a red reload action. Maybe four points?
2 hours ago, Okapi said:It'd be fun to see one that adds a red reload action. Maybe four points?
Reloading Proton Torp X Wings, yeah that sounds like a great idea...
4 points is a tad cheap IMO too.
17 minutes ago, Archangelspiv said:Reloading Proton Torp X Wings, yeah that sounds like a great idea...
4 points is a tad cheap IMO too.
A red reload, which can't be linked from anything, on a ship without blue turns, is not particularly powerful. A stressed ship that can't shoot, has no defensive tokens and is limited to a 1-bank or a forward next turn is extremely vulnerable, so it's not like this'd be an autoinclude. I suspect even 4 points would limit to a very niche build.
You can get away with this kind of thing on a TIE Bomber because it's so cheap. It's just 28 points, of it gets to reload and fire again great, but if my opponent kills it I can mostly just shrug. The hypothetical reloading X-Wing would be 17 points more with the same defensive statline.
1 minute ago, Okapi said:A red reload, which can't be linked from anything, on a ship without blue turns, is not particularly powerful. A stressed ship that can't shoot, has no defensive tokens and is limited to a 1-bank or a forward next turn is extremely vulnerable, so it's not like this'd be an autoinclude. I suspect even 4 points would limit to a very niche build.
You can get away with this kind of thing on a TIE Bomber because it's so cheap. It's just 28 points, of it gets to reload and fire again great, but if my opponent kills it I can mostly just shrug. The hypothetical reloading X-Wing would be 17 points more with the same defensive statline.
If you reload close to the enemy then you are silly. The Rebels are stacked full of pilots that handshake extra actions like Dutch and Airen.
As to your comparison to X Wings vs TIE Bombers, the difference is the pilots that can take it. Protons can be fired at rng 3, the defender gets their normal defence, which is normally bad green die, then the X Wing slow rolls in with a 1 move, and repeats the same process. If there is anything left, disengage, boost out of combat, reload and try and close in for the next kill. Something like this on Wedge would be crazy.
With 7 factions across different eras, the Devs have to be careful with generic upgrades, like some Astros.
For example, the EU R7 astro used with E-Wings...
If R7 was still in the game in generic form, Republic ARCs could all-of-a-sudden be using state of the art New Republic tech in their squads.
Not saying they couldn't add it in the future as a "Rebel Only" astro, but yeah. You get the point.
3 hours ago, Okapi said:It'd be fun to see one that adds a red reload action. Maybe four points?
I like it, but thematically... Astro rolling around with extra ammo strapped to it? This should maybe be a mod of some kind, so that Torp jousters like X's and Khiraxz can have extra ammo.
You could follow the line of double-lock R3s or Adv. Optics for the ST factions:
Make a 1 regen-charge generic Astro (R1 Astro?) that let's you reroll 1 green blank or 1 red blank per round.
It's a soft-efficiency booster, which I think falls right in line with the thematic point of Astros in the game.
Maybe 3 points?
Edited by BucknifeI’m waiting for the Resistance only version of R2-D2 that adds calculate to your action bar. Resistance 3PO would be so happy
8 hours ago, Kehl_Aecea said:Like, for instance: a unique R4 droid having Wedge's ability. To avoid Wedge becoming an absolute nightmare, make it clear that he and this R4 cannot be paired up. Or, ****, Jake Farrel's ability tied to a new R3.
This would make the pilot abilities feel less unique and thematic if some nameless robot can make any pilot with an astromech slot into Death-Star: 2 Tours of Duty, Hero of the Rebellion Wedge Antilles.
I would like to see more astros but to Bucknife's point they should mostly improve efficiency of the ship, conduct minor repairs, or provide additional sensors. Some kind of Unique "you may reveal an opponent's dial IF such and such condition is met" astro would be cool
To be fair some of the astomechs could of done with being more universal. R2-HA would have been better as a generic imo. It's not really seeing play with the Resistance, but it would be a nice addition for Luke, Wedge or Dutch.
49 minutes ago, Okapi said:A red reload, which can't be linked from anything
If you treat a red action as red it remains red, so Poe can link it...
Oh and an Astro that bolts on a linked calculate action to all actions. Something that can then also trigger resistance C3-PO extra ability.
Edited by Tyhar7
R2-D2: After you execute a blue maneuver, recover one shield. Gain the Calculate Action.
Can’t be that broken, right?
20 minutes ago, Quack Shot said:R2-D2: After you execute a blue maneuver, recover one shield. Gain the Calculate Action.
Can’t be that broken, right?
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No not at all. If that happens I will be ready with Poe and a stapler lol
3 hours ago, Bucknife said:Astro rolling around with extra ammo strapped to it?
4 minutes ago, Matanui3 said:Looks more like a Gunner slot to me. XP
Well, yeah.
But was just saying, there is precedent for an Astromech to be carrying around ammo to spare 😛
No more astromechs until non-rebel/resistance have more access to it.
You can’t make something potent, but refuse to give half the factions access to it.
I'd prefer more generic astromechs, like the R6 and R7, and would like to get astromechs for a number of the pilots we already have with abilities that work well in general but really work well in coordination with their in canon pilots like having R5-K6 work really well with Garvin.
35 minutes ago, DakkaDakka12 said:No more astromechs until non-rebel/resistance have more access to it.
You can’t make something potent, but refuse to give half the factions access to it.
You might as well say no more Tech then. Or no more Dark Side force powers. And heck, why stop there? No more faction-locked ships and upgrades!
5 hours ago, Bucknife said:With 7 factions across different eras, the Devs have to be careful with generic upgrades, like some Astros.
For example, the EU R7 astro used with E-Wings...
If R7 was still in the game in generic form, Republic ARCs could all-of-a-sudden be using state of the art New Republic tech in their squads.
Not saying they couldn't add it in the future as a "Rebel Only" astro, but yeah. You get the point.
It would have been nice if they made the mechs have 'era' time frames. So you couldn't have a rebellion era ship sporting a TFA era droid.
1 minute ago, LTuser said:It would have been nice if they made the mechs have 'era' time frames. So you couldn't have a rebellion era ship sporting a TFA era droid.
BB Astromechs are already faction locked...
1 hour ago, Matanui3 said:No more faction-locked ships and upgrades!
That would be a fun format.
Palp crew on the Falcon.
Finn and Rose on a Decimator.
Vader with a Poe wingman.
*Shudders*