Flying a Khiraxzxkjlfz is easier done than said!

By Hoarder of Garlic Bread, in X-Wing

But how often does it use 3 mods? I'm assuming almost never, a la tie interceptor. I like keeping it cheap.

3 minutes ago, player3010587 said:

But how often does it use 3 mods? I'm assuming almost never, a la tie interceptor. I like keeping it cheap.

I do from time to time with Hel and Talonbane, but generally it isn't worth it.

The Kihraxz in 1.0 had this fancy title that reduced the cost of all mods by 1 if this title was in 2.0 this would reduce all upgrade costs by 2 based on everything doubling in price compared to 1.0

It may not sound like much, but if you had upgrades in 4 slots that’s 8 points saved in 2.0’s standards.

in 1.0 it reduced costs by 1 so people would add the free title and get themselves a elite slot, a missile, and 2 mods maybe(back in 1.0 Kihraxz had no reposition actions so you had to buy mods to give you actions.)

This title made the Kihraxz my favorite ship in 1.0 because you could make the ship do almost whatever you wanted, and in the ships backstory it is the most modifyable ship in the galaxy, you can probably find a google image with 8 different Kihraxz fighter designs.

Hopefully something similar appears in 2.0 when the kihraxz is rereleased. Maybe reduce costs by 2 for mod slots only? Or reduce all upgrade costs by 1 might not be overpowered considering all costs doubled.

22 minutes ago, DakkaDakka12 said:

google image with 8 different Kihraxz fighter designs.

4 variant chassis not 8, but dead on about the customizability otherwise.

2 hours ago, player3010587 said:

But how often does it use 3 mods? I'm assuming almost never, a la tie interceptor. I like keeping it cheap.

The fact that a base chassis is 40 points has a quality all of its own - few ships with 3-dice primaries can turn up in squads of 5 - the Khiraxz is initiative 2 (giving it an edge on a lot of generics), has 6 hit points, agility 2 and a pretty decent dial, plus a white barrel roll. It doesn't really NEED anything else unless you're fielding a no-expense-spared ace like talonbane.

3 hours ago, player3010587 said:

But how often does it use 3 mods? I'm assuming almost never, a la tie interceptor. I like keeping it cheap.

There aren't enough mods released to make this ships gimmick work. maybe in a few waves it will be a lot better. But at the moment it is a trash X Wing IMO.

We call it the Klingon

because when the brave pilots fly that thing, it becomes a good day to die.

;)

As in 1.0, modifications that have granted ekstra hull or shield (and others) have always come with a premium, and with the few exception of Aces or otherwise expensive builds, generally not being worth it.

But in 2.0 they have restricted the access to the modification slot e.g. the Fang has none, I would like to see them further restrict access to the modification slot to further differentiate, and then lower the price for some modifications. This will could help certain ships like the TIE Interceptor and the TIE Striker.

4 hours ago, player3010587 said:

But how often does it use 3 mods? I'm assuming almost never, a la tie interceptor. I like keeping it cheap.

For me? Since I run the 5 Cartel Marauder list exclusively, no mods at all.

3 hours ago, Archangelspiv said:

There aren't enough mods released to make this ships gimmick work. maybe in a few waves it will be a lot better. But at the moment it is a trash X Wing IMO.

Could be it's slightly overpriced, but trash? It has a very similar statline, a different but just as decent dial, and the same action bar. It lacks the config, but costs a point less as well. The Kihraxz generics seem mostly pretty well matched against X-Wing generics. As an ace platform it's clearly weaker though, since the mech slot becomes more relevant when you're already paying 50ish points, and the two extra mods just can't compete with that.

The really problematic comparison isn't really the X-Wing, in my opinion, but the Barrage Bomber. Again similar statline, both decent dials, but the Bomber has a better action bar, an only slightly worse weapon (needs charges and focus, reverts to 2-dice primary at R1, but also denies defensive range bonus) but costs a whole six points less.

I'd like the see the Kihraxz standalone expansion introduce some configs for it that are like a mashup of the Delta 7 and Gunboat configs. Make the "customizable" aspect of the lore shine by actually making it, y'know, customizable, beyond just adding really expensive HP to it. Trade white roll for a red roll and red boost, trade attack dice for agility, gain some sort of ship ability; that kinda thing.

Would be cool.

4 hours ago, Magnus Grendel said:

The fact that a base chassis is 40 points has a quality all of its own - few ships with 3-dice primaries can turn up in squads of 5 - the Khiraxz is initiative 2 (giving it an edge on a lot of generics), has 6 hit points, agility 2 and a pretty decent dial, plus a white barrel roll. It doesn't really NEED anything else unless you're fielding a no-expense-spared ace like talonbane.

It's scum's cheapest 3-attack, ignoring like ion cannon sycks or whatever.

30 minutes ago, Okapi said:

The really problematic comparison isn't really the X-Wing, in my opinion, but the Barrage Bomber. Again similar statline, both decent dials, but the Bomber has a better action bar, an only slightly worse weapon (needs charges and focus, reverts to 2-dice primary at R1, but also denies defensive range bonus) but costs a whole six points less.

But the Empire gets 3-attack (striker/interceptor/barrage bomber) for 34 points, and even those (the generics) don't seem to super shine right now.

I'd like to see the X-wing get marked down 1 point and the servomotors config get bumped up to costing 1 point. Lock the s-foils open and run five of the buggers.

For the Kihraxz, it could definitely use some sort of flavor-sauce to make it more interesting. Power-level, it's probably in an OK place once some of the S-tier crap gets a serious price increase. I'd argue for maybe a double mod slot upgrade that gives a discount to the third mod? Gotta be careful because the 1.0 Vaksai was almost OK during an era of crazy, crazy OP combo-wing.

As an aside, does anyone have an idea where I can get some decent stand-ins for Vaksai engines? I'd love to mod a couple of my Kihraxz with the dorsal engines shown in the engine upgrade art but digging through my old model kits has given me nothing so far.

21 minutes ago, svelok said:

But the Empire gets 3-attack (striker/interceptor/barrage bomber) for 34 points, and even those (the generics) don't seem to super shine right now.

That's true, but I don't that's entirely down to balance issue. Lower initiative is harder to fly, ace pilots have fun abilities, and they make you feel powerful in a way that's much harder to do with a handfull of random nonames.

You also have to work a lot harder to trap an ace that not only moves after you do, but can course correct after moving. To trap Whisper or Wedge you'll most likely have to use several ships to ensure they can't escape, can't kill you before you shoot, or just spend some tokens and shrug it off. Boxing in a high cost ace between a couple of Strikers and a Lambda is X-Wing hard mode. It's also immensely satifiying when it works, which is partly why I play X-Wing. :P

4 minutes ago, gamblertuba said:

I'd like to see the X-wing get marked down 1 point and the servomotors config get bumped up to costing 1 point. Lock the s-foils open and run five of the buggers.

For the Kihraxz, it could definitely use some sort of flavor-sauce to make it more interesting. Power-level, it's probably in an OK place once some of the S-tier crap gets a serious price increase. I'd argue for maybe a double mod slot upgrade that gives a discount to the third mod? Gotta be careful because the 1.0 Vaksai was almost OK during an era of crazy, crazy OP combo-wing.

As an aside, does anyone have an idea where I can get some decent stand-ins for Vaksai engines? I'd love to mod a couple of my Kihraxz with the dorsal engines shown in the engine upgrade art but digging through my old model kits has given me nothing so far.

Double mod upgrades is a really interesting idea. X-Wings already have the R4 Astro, so why not a similar 2-point double mod upgrade? Limit it to 1-speeds and it'd make for really interesting Kihraxz and TIE Interceptor flying.

Or maybe bring back Targeting Computer? Soontir's ability but calculate token would be fun, and if he had to choose between that and blue 1-turns, neither would be autoinclude.

Again I am willing to have the kihraxz become more expensive if they somehow give it the customizability in its backstory.

Again give me this so this ship feels really unique compared to every ship in x-wing

http://starwars.wikia.com/wiki/File:Kihraxzvariations.jpg

As someone who has flown 5 K's more than anything else in 2.0 (18-2, by the way) I'll say they do not need a point reduction. One cannot underestimate the impact of 15- 18 red dice on average at range one, 30 total HPs, barrel rolling 1 turn blockability, worth only 10% of your list total if you half point one of them, awesomeness.

The way to enhance them and give them more identity is easy in the app-- Add a title slot, and re-release Vaksai in the new expansion. All modifications can be equipped with a -1 point cost for each of the three. If you're into fluff from the wiki;

"Standard armament was... a launcher for countermeasures against ordnance such as missiles, although its armaments could be customized further to the owner's liking."

Yeah, I'd be just fine with Countermeasures returning to the game as a 2 charge mod that removes a target lock as an action, that the Kihraxz could equip 1 point cheaper.

Edited by Cloaker
2 hours ago, Okapi said:

... As an ace platform it's clearly weaker though, since the mech slot becomes more relevant when you're already paying 50ish points, and the two extra mods just can't compete with that.

I would totally be on board for a Scum-only mod that is like an integrated Astro Droid plugged-into the hull with some weirdly helpful benefit.

Really thematic and scummy.

1 minute ago, Bucknife said:

I would totally be on board for a Scum-only mod that is like an integrated Astro Droid plugged-into the hull with some weirdly helpful benefit.

Really thematic and scummy.

They could make this Integrated Astro, make it Khirax only and a mod slot. I think it's a great idea. Dont have to worry about other Scum astros then.

Mods on the Khiraxxz are, per my finding, at your discretion. It doesn’t need them. And you’ve got to be careful or else you’re loading a snub fighter up with a lot of excess bells and whistles. But even so... Hull Upgrade, and Shield Upgrade, are nice and at a discount price. You can’t go wrong with a 11pt investment that gives it the hit points of a Y-Wing.