If Yuuzhan Vong were added to the game, what do you think their faction would do?

By Matanui3, in X-Wing

Assuming for a moment that FFG was willing to dip into Legends for an entire faction, how would you make the Vong different from the other terrible, ruthless factions in the game?

I could definitely see their ships working a little differently, given that their shielding tech is entirely different to everyone else's. Maybe an action that links to or from all of their other actions, that gives them something like a reinforce token (call it a Void token, and maybe it only covers a quadrant instead of half the ship?) that cancels crits first and can reduce damage to zero, but their ships have slightly lower health due to the lack of shields. I could see an I5 with "before you engage, gain a Void token," which would also serve to give an interesting decision about who gets First Player...

I'd give the faction a talent like Ruthless, if that didn't already exist. Perhaps, instead, a Glorious talent that triggers when they kill a ship?

If Yuuzhan Vong were added to the game, what do you think their faction would do?

Be almost universally hated and complained about?

13 minutes ago, Matanui3 said:

Assuming for a moment that FFG was willing to dip into Legends for an entire faction, how would you make the Vong different from the other terrible, ruthless factions in the game?

I could definitely see their ships working a little differently, given that their shielding tech is entirely different to everyone else's. Maybe an action that links to or from all of their other actions, that gives them something like a reinforce token (call it a Void token, and maybe it only covers a quadrant instead of half the ship?) that cancels crits first and can reduce damage to zero, but their ships have slightly lower health due to the lack of shields. I could see an I5 with "before you engage, gain a Void token," which would also serve to give an interesting decision about who gets First Player...

I'd give the faction a talent like Ruthless, if that didn't already exist. Perhaps, instead, a Glorious talent that triggers when they kill a ship?

11 minutes ago, JJ48 said:

If Yuuzhan Vong were added to the game, what do you think their faction would do?

Be almost universally hated and complained about?

Dovin Basal... People think Tractor Tugs are bad? Wait till something using singularities hits the table... Probably better if the Vong don't show up.

How about we add Coynites instead, and get a decent Bird of Prey out of the deal.

8 minutes ago, Hiemfire said:

Dovin Basal... People think Tractor Tugs are bad? Wait till something using singularities hits the table... Probably better if the Vong don't show up.

They could try to make it interesting by having the ships gain a new token that can be used to perform different things. Or they could try to have it where their fighters had limited charges, like 2 or so, and you spend one to place a token in their Forward, Rear, or one of their Side Arcs. Then during the Engagement phase you can spend the token to either try and tractor a ship or use it as a reinforce out that arc since from what I remember the dovin basals were used to absorb laser shots too.

9 minutes ago, Animewarsdude said:

They could try to make it interesting by having the ships gain a new token that can be used to perform different things. Or they could try to have it where their fighters had limited charges, like 2 or so, and you spend one to place a token in their Forward, Rear, or one of their Side Arcs. Then during the Engagement phase you can spend the token to either try and tractor a ship or use it as a reinforce out that arc since from what I remember the dovin basals were used to absorb laser shots too.

They also were a component in their propulsion system along side the molten rock they blasted out that doubled as a weapon system when they weren't tossing Grutchen out. If FFG adds them, they add them, but if they do I'm betting the harping about the game being NPE will magnify massively. The Vong if added in will make those that hate Scum wish they were still dealing with Scum.

Better having them in Legion or Armada. Personally I hate their concept ang consider their introduction one of the gravest mistakes of EU. They were to much taken from the first years of this century feeling about War against Terror. They did not sounded as Star Wars, but like some minor bad villain race of Star Trek

@Matanui3 Just to clarify, my initial post was meant as a joke based on the Vong being rather poorly received among people I've talked to about them, and wasn't meant to belittle your idea.

That being said, I do think that they would be very, very difficult to implement into the game. Part of the whole purpose of the Yuuzhan Vong was to be a huge threat from outside the galaxy with technology that was almost impossible to stand against until certain tricks were learned. As @Hiemfire pointed out, to accurately portray their uniqueness would likely lead to a very NPE for anyone playing against them; while the alternative would be to seriously downplay such powers, which would kill much of their uniqueness (and why, I suspect, some people like them).

Though, I think they could conceivably work in some sort of asymmetrical campaign. Maybe something like Imperial Assault, where you'd have one player play as the Yuuzhan Vong and be a sort of Game Master, with the other players each playing as one of the other factions, working together to stop them.

11 minutes ago, Hiemfire said:

The Vong if added in will make those that hate Scum wish they were still dealing with Scum.

Nothing could get me to wish I were flying against Scum.

...however, I probably would wish that the Scum and Vong players would stick to trolling each other, and let me stick to flying against Rebels and Imperial defectors (plus their derivatives, as well as Clone Wars leftovers).

1 hour ago, CapitanGuinea said:

They did not sounded as Star Wars, but like some minor bad villain race of Star Trek

Yeah, that's the real problem I think. They're so much a "Star Wars verison of the Borg"

33 minutes ago, HammerGibbens said:

Yeah, that's the real problem I think. They're so much a "Star Wars verison of the Borg"

I was thinking more to some of the brainless one. Such Hyrogens or Keezon, from Star Trek Voyager... the worst ones

As a measure to future proof my Allies and Mercenaries format just in case Disney decides to subvert our expectations , I have added the Vong to my Alliance wheel with them pretty much being the outcast (and rightfully so).

As the for the Vong (or whatever unforseen darkside monster faction Disney invents), it is placed outside of the wheel. The Vong cannot take any allies, nor can it be taken as an ally faction.

X-wing-alliance-vong.png

Edited by Marinealver
4 hours ago, CapitanGuinea said:

Better having them in Legion or Armada. Personally I hate their concept ang consider their introduction one of the gravest mistakes of EU. They were to much taken from the first years of this century feeling about War against Terror. They did not sounded as Star Wars, but like some minor bad villain race of Star Trek

I hated the idea of the Vong when they were first introduced. The idea of a superior race not from the same galaxy, invading, and forcing enemies to become friends to defeat the superior force has been done to death in a lot of Sci Fi universes already. I wish they were never implemented in the EU.

I think Star Wars needs them as much as they needed an untrained force user being able to defeat a whole host of Dark Side users, or an unnamed General being able to float through space without any adverse side effects, because...force....

I'm going to be the odd one out as someone that really enjoyed their introduction as a super villain in the books. They were also tied into many different eras such as Canderous Ordo fighting a scout ship in the Mandalorian Wars. Darth Maul fighting a Vong warrior in prison. The living planet and its encounters with Anakin during the Clone Wars. Thrawn and Sideous working together to prepare a weak Galaxy from invasion. Nom Anor in the Crimson Empire series trying to further erode defenses. Obviously the NJO massive book series and the Invasion comics. And eventually the Legacy comics as sort of good guys. There was even unused concept art of Coralskippers and Vong warriors for the final season of Clone Wars. There is a ton of source material for these villains.

Like them or hate them but the Vong were a major player in the old Star Wars before the Disney reboot which has been somewhat lacklustre at best. So I would love to see them. And hey some people hated the Clone Wars and FFG announcing those factions is what kept me and many other players invested in 2.0 instead of calling it quits at the end of 1.0.

Now how to implement in X-wing is a great concept as far as a mental exercise goes.

I do think no shields is a given and a good enough natural weakness. Instead giving them an upgrade card called Dovin Basal that can be flipped. And on one side say that it gains a free reinforce action at the start of its turn and the evade action icon round, and the other side saying gains a free boost action and the barrel roll icon since they were tied into both defense and propulsion.

I would love to see bullseye abilities that add an extra die or go direct damage hull to signify their heavy molten cannons when aimed appropriately. A coordinating Yammosk command ship would also be cool to help them set up their bullseye attacks. And lower pilot skills in general but with very hull beefy ships.

And lastly if the hull only and no shields is too weak then potentially a Zeb-style built in ability where they cancel crits before hits when defending.

But I suppose we'll have to wait and see what Disney and subsequently FFG does in the future. I for one love their faction in the old Wizards of the Coast Star Wars miniatures game and would love to see them here. But time will tell.

I quite liked the Yuuzhan Vong, they brought a new flavour to the universe and gave the Jedi an opponent that wasn't a brooding version of themselves.

As a faction they are Null to the force, so they won't have access to force users and require some features to compensate, you would expect them to have abilities that cancel force token.

This however is kinda of situational, its not something you really want to spend a lot of points on for upgrades. So maybe something passive on some of the ships or a low coast upgrade that cancels force token regen at range 1.

As others have pointed out the Dovin Basel works as shield and propulsion on all Vong ships. It has the ability to absorb incoming fire and remove enemy ships shields at close range.

My thoughts on how to make this work in the existing system is for the Vong ships to have 1 reoccurring charge to either recharge is own shields or strip of a shield (roll to attack) off of a opposing ship at range 1, like a built in snap shot .

Reoccurring shields is pretty powerful effect, so Vong ships should be limited to 1 shield on small base ships and 2 on medium/large. Also as feature of the Dovin Basel, if the Vong ships have a shield token crits are cancelled first.

Alternatively, removing shields entirely and have Vong ships agility be equal to the amount if hits passed to it. So its a built in predictive shot, with a built in snap shot.

To balance that I can't see many of their ships being over offensive with fire power. The "rock spitters" on the ships we never overly threatening and they didn't have much in the way of ordinance. I wouldn't expect to many ships with anything above a 2 attack dice.

So I'd expect Coral Skipper overall to be quite cheap, 2 attack, "predictive shots style" agility, 3 hull, with a built in snap shot. Focus, Evade, barrel roll. Fairly quick dial. Couple of points over a standard Tie fighter.

Other aspects like a large Dovin Basel's could be used as a device, might actually be interesting as the first self launch device.

Say at the end of the activation phase, You roll 3 attack dice, hit/crits equate to tractor tokens that you can allocate to any objects within range 1. Which may include other obstacles. So you could use it to pull an enemy ship onto a rock, or force a collision between two ships, or pull your own ships out of a kill box.

The Vong also have affinity with pain, so they might have features that work or deal with stress quite well.

Overall I think as a identity it should be about "Denial". They are the anti shenanigan's faction, they oppress the force, they thrive on stress and they can counter the tech you throw at them.

7 hours ago, Tyhar7 said:

I quite liked the Yuuzhan Vong, they brought a new flavour to the universe and gave the Jedi an opponent that wasn't a brooding version of themselves.

As a faction they are Null to the force, so they won't have access to force users and require some features to compensate, you would expect them to have abilities that cancel force token.

This however is kinda of situational, its not something you really want to spend a lot of points on for upgrades. So maybe something passive on some of the ships or a low coast upgrade that cancels force token regen at range 1.

As others have pointed out the Dovin Basel works as shield and propulsion on all Vong ships. It has the ability to absorb incoming fire and remove enemy ships shields at close range.

My thoughts on how to make this work in the existing system is for the Vong ships to have 1 reoccurring charge to either recharge is own shields or strip of a shield (roll to attack) off of a opposing ship at range 1, like a built in snap shot .

Reoccurring shields is pretty powerful effect, so Vong ships should be limited to 1 shield on small base ships and 2 on medium/large. Also as feature of the Dovin Basel, if the Vong ships have a shield token crits are cancelled first.

Alternatively, removing shields entirely and have Vong ships agility be equal to the amount if hits passed to it. So its a built in predictive shot, with a built in snap shot.

To balance that I can't see many of their ships being over offensive with fire power. The "rock spitters" on the ships we never overly threatening and they didn't have much in the way of ordinance. I wouldn't expect to many ships with anything above a 2 attack dice.

So I'd expect Coral Skipper overall to be quite cheap, 2 attack, "predictive shots style" agility, 3 hull, with a built in snap shot. Focus, Evade, barrel roll. Fairly quick dial. Couple of points over a standard Tie fighter.

Other aspects like a large Dovin Basel's could be used as a device, might actually be interesting as the first self launch device.

Say at the end of the activation phase, You roll 3 attack dice, hit/crits equate to tractor tokens that you can allocate to any objects within range 1. Which may include other obstacles. So you could use it to pull an enemy ship onto a rock, or force a collision between two ships, or pull your own ships out of a kill box.

The Vong also have affinity with pain, so they might have features that work or deal with stress quite well.

Overall I think as a identity it should be about "Denial". They are the anti shenanigan's faction, they oppress the force, they thrive on stress and they can counter the tech you throw at them.

Great ideas!

to be true to the lore, they'd have to suck.

If Yuuzhan Vong were added to the game, what do you think their faction would do?

Umm....eat other people's ships.

Not very sportsman like conduct, if you ask me.

Then again, this could open up some new miniatures mechanics, such as prosthetic rubber mouths and wings and ways to physically consume your opponents ships and make them part of your squad. ...

Vong TIEs, anyone?

10 hours ago, GILLIES291 said:

I'm going to be the odd one out as someone that really enjoyed their introduction as a super villain in the books. They were also tied into many different eras such as Canderous Ordo fighting a scout ship in the Mandalorian Wars. Darth Maul fighting a Vong warrior in prison. The living planet and its encounters with Anakin during the Clone Wars. Thrawn and Sideous working together to prepare a weak Galaxy from invasion. Nom Anor in the Crimson Empire series trying to further erode defenses. Obviously the NJO massive book series and the Invasion comics. And eventually the Legacy comics as sort of good guys. There was even unused concept art of Coralskippers and Vong warriors for the final season of Clone Wars. There is a ton of source material for these villains.

Like them or hate them but the Vong were a major player in the old Star Wars before the Disney reboot which has been somewhat lacklustre at best. So I would love to see them. And hey some people hated the Clone Wars and FFG announcing those factions is what kept me and many other players invested in 2.0 instead of calling it quits at the end of 1.0.

Now how to implement in X-wing is a great concept as far as a mental exercise goes.

I do think no shields is a given and a good enough natural weakness. Instead giving them an upgrade card called Dovin Basal that can be flipped. And on one side say that it gains a free reinforce action at the start of its turn and the evade action icon round, and the other side saying gains a free boost action and the barrel roll icon since they were tied into both defense and propulsion.

I would love to see bullseye abilities that add an extra die or go direct damage hull to signify their heavy molten cannons when aimed appropriately. A coordinating Yammosk command ship would also be cool to help them set up their bullseye attacks. And lower pilot skills in general but with very hull beefy ships.

And lastly if the hull only and no shields is too weak then potentially a Zeb-style built in ability where they cancel crits before hits when defending.

But I suppose we'll have to wait and see what Disney and subsequently FFG does in the future. I for one love their faction in the old Wizards of the Coast Star Wars miniatures game and would love to see them here. But time will tell.

I am another odd one out and really liked the introduction of the Vong into SW lore. I loved how their bugs and ships defeated tech, and even were a match to the jedi, at first TILL the jedi and republic started working on counters..

One thing they could have is a card that allows them to strip shields from an enemy (like they did in the books).

2 minutes ago, LTuser said:

One thing they could have is a card that allows them to strip shields from an enemy (like they did in the books  )

IIRC that was the Dovin Basal...

5 hours ago, LTuser said:

I am another odd one out and really liked the introduction of the Vong into SW lore. I loved how their bugs and ships defeated tech, and even were a match to the jedi, at first TILL the jedi and republic started working on counters..

One thing they could have is a card that allows them to strip shields from an enemy (like they did in the books).

That would be pretty cool, and nice offensive help to them.

Well as I said before I don't think that Disney will add the Vong altogether. However that is not to say that Disney won't add in some super evil dark force threat from another galaxy that both Resistance and 1stOrder have to join together just to survive (aka watered down Tryanids).

As for FFG, they won't add anything that isn't already in X-wing unless Disney adds something. So unless a Vong (or Disney equivalent) shows up in Episode 9 (or later movie) not likely going to be a thing.

...but just in case...

if Yuuzhan vong were added to the game their faction wide ability would be to disenfranchise the majority of players.

They never fit Star Wars feel, asthetic, lore, or themes in any way. they never would have happened at all if the old EU had a cohesive direction or standards. Many people think the Vong single handedly killed the EU, because Disney simply couldnt write away the nonsense and make them work on screen

1 hour ago, Vontoothskie said:

if Yuuzhan vong were added to the game their faction wide ability would be to disenfranchise the majority of players.

They never fit Star Wars feel, asthetic, lore, or themes in any way. they never would have happened at all if the old EU had a cohesive direction or standards. Many people think the Vong single handedly killed the EU, because Disney simply couldnt write away the nonsense and make them work on screen

Yet, what is there to say Disney won't add in another faction. It doesn't have to be Vong it could be anything they made up as darkside or even anti-force all together.

Either way, they would be unwelcomed as outcasts and immediately shunned, but Disney doesn't really care if they anger Star Wars fans anymore. They are looking for a new audience. So in preparation for the worse, any new faction would not be played with the current 7 factions for Allies and Mercenaries format. They can still play in the format, but they would have no friends. ;)

By the way there is a curious indicator that the Vong are the less popular choice possible. Of all EU the books with them are the absolute primate or less pirated one by illegal download. People do not want them, not even if they came gratis XD! I really do not believe there would be so much people who would put their money on them.

I find it strange with all the hate for the vong.

My honest opinion was is was very refreshing to have a new race that caused the Jedi and the galaxy a threat instead of being a repeat of the Sith, or the darkside, rising up a mighty empire to topple the republic once again.

You have a lot of folks defending TLJ because it's new and "subverting expectations", when its really a rehash of ESB and RotJ. The hole Disney sequels are a rehash to be honest.

At least the Vong were entirely something new! They might not be to everyones taste but you have to say they gave it a shot. All the themes were still there imo opinion, sacrifice (Chewie's, Anakins), coming of age, especially for Anakin, Jacen and Jaina. Passing the torch, much the original character were realising this was the new generations fight. There was a sense of threat in this series because after they killed off Chewie we didn't know who was safe. The Jedi having to tackle thinks differently and not being able to rely on the force was also really interesting to me.

I don't feel the vong war is the least download because it unpopular. It's just vast and unfamiliar. The Thrawn trilogy is 3 books a good read and feels like a true sequel to me. The Yuuzhan Vong war is 26 books with a few lulls, its a huge time investment. I enjoyed the series, I own all of the books still but I have never had the time to re-read them.

If the fandom is obviously split on the Disney sequels, I don't think that stops anyone from purchasing the Resistance or the FO as factions from a game people enjoy. So why would the fandom being split about the Vong be any different. If you made it a new a unique faction that people would enjoy then why would they now want to buy it? To be honest there are things from the EU that I would rather see as factions. Imperial Remnant, New Republic (Jedi master Luke in an XJ-Xwing, come on people!), Hapes consortium and the Vong.