Hi,
Just wondering how intrigues play out in the system. I find the Shuji system really neat but my players tend to rush for the goal line.
If I have a goal of 10 momentum, they will most likely try to push through before the opposition gets to 10 instead of Scheming against their rivals. It feels like a waste of time to use Shuji instead of building successes.
Maybe Im doing it wrong? Should I award less Momentum for persuading and more for creatively handling their courtly foes?