2 hours ago, LordBlades said:Thanks for the in-depth analysis, looks like I was wrong
Subjectively, as a Scum player I always felt the faction was struggling apart from a few 'star' ships (Jm5k, Nym, Assajj) and it seems I remembered the data with a hefty dose of confirmation bias.
Scum started in wave 6 with Z95, Scyk, Starviper, Hwk, Firespray, IG2000.
Of these only Brobots gained broader reputation. Imperial Firespray were already out of the meta, Scum versions neither really catched on. Starvipers as well as Scyks were too expensive in comparison to what they brought and what other factions had, in part even Z95. Z95s N'Dru got traction much much later as guidance chips came (wave 8), Bugzappers and Deadman had some traction, but those lists suffered from Mov bleed. Hwks got traction later, but struggled until the real powerhouses helped them survive.
Wave 7 brought the Kihraxz (pretty much an X wing in a time were non-Biggs X already struggled a lot) and the YV. Very short surge of Thug lyfe as TLT was in that wave, TLT terror began with rebel Miranda. Kihraxz never got wider traction, partly due to that. Still mostly Brobots.
Wave 8 brought the G1A, which was competitively pretty much stillborn. With Zuckuss crew though (e.g. party buss), and JM5K, **** broke loose. Remember though, Miranda and Palp (wave 6.5) Aces brokenness was abound as well, X-wing began to derail fast. Mindlink did catch on first later, the powercreep Fang with its dial from wave 9 being the catalysator.
Though the first Scum waves had a ton of ships, most struggled to get a foot in, as they were balanced or even on the weak side.
Edited by ManagarmrSpelling