Pattern Analyzer and linked actions

By Harlaan, in X-Wing Rules Questions

Just to check:

1)PA says that you can perform 1 action before checking stress, so this means that it's impossible to perform an action, link another one and then check stress for both right?

2)What if I am Nien Numb: T-roll at range one of an enemy with foils closed, focus, shed stress. At this point can I link a barrel roll and still have an action through my perform action step or is that linked BR not allowed?

1: Nothing prevents linking off the PA action though doing so would leave you double stressed.

2: PA combos with Nien as you would expect given the above.

1 hour ago, thespaceinvader said:

1: Nothing  prevents linking off the PA action though doing so would leave  you double stressed.

Are we sure-sure on this one though? I'm missing out on a RR reference of any sort sorting it out.

Could technically be possible to open up the opportunity window just for one action... While you now get your "links" activated, could PA only postpone Check Stress enough to squeeze one action in?

Looking for an educated ruling for future reference.

LINKED ACTION

Linked actions allow a ship to perform an action after performing another

action. Linked actions can appear on a ship or upgrade card in the linked

action bar just to the right of the action bar. After the ship performs the

action from its action bar, it can perform the attached action listed on the

linked action bar.

•After a ship performs an action with an attached linked action, if the

player wants to resolve the linked action, it is added to the

ability queue.

A linked action can be performed after performing the action it is attached

to even if that action was granted by a card effect or other game effect.

I mean, it's literally in the Rules Reference section for Linked Action...

Advanced Sensors is currently the only action in the game it's impossible to Link off, because it specifies that you cannot perform any further actions during your activation.

26 minutes ago, thespaceinvader said:

I mean     , it's literally     in the Rules Reference section for Linked  Action...          

Don't get me wrong, I'm 100% sure the conditions are met for triggering the linked actions available.

My only doubts are if the PA effect can be stretched to fit the linked action being added to the ability queue? Or would it end and resolve once the "one" base action is performed, leaving you stressed before the ability queue reaches the linked action?

We're kinda "interrupting" Check Stress step by throwing one action in but can we really keep on going in this timing window as long as we have suitable effect (imagine Vader with Tech slot), or will the timing window shut close ahead of us?

I'm not taking any side, I'm looking for appropriate references to make my mind on this manner. Edit: I really hope the manner is clear RAW wise, I'm not looking forward to another "IMHO" discussion.

Edited by ryfterek

IDK why don't you look it up and find out.

4 hours ago, thespaceinvader said:

IDK why don't you look it up and find out.

At some point if you do not agree with what we say, you have to search yourself...

5 hours ago, ryfterek said:

Don't get me wrong, I'm 100% sure the conditions are met for triggering the linked actions available.

My only doubts are if the PA effect can be stretched to fit the linked action being added to the ability queue? Or would it end and resolve once the "one" base action is performed, leaving you stressed before the ability queue reaches the linked action?

We're kinda "interrupting" Check Stress step by throwing one action in but can we really keep on going in this timing window as long as we have suitable effect (imagine Vader with Tech slot), or will the timing window shut close ahead of us?

I'm not taking any side, I'm looking for appropriate references to make my mind on this manner. Edit: I really hope t  he manner is clear RAW wise, I'm not looking forward to another "IMHO" discussion.

there is nothing indicating you cannot use linked actions off of pattern analyzer - and nothing indicating the ability queue would suddenly stop and force you to go on to the check difficulty step of executing of the maneuver after having performed the one action granted by pattern analyzer.

after you've performed the action granted to you by pattern analyzer, the effect from pattern analyzer ends. if there are other effects in the ability queue, they resolve before you go on to the check difficulty step, as per normal when using the ability queue.

this mechanic has a solid basis in the RR, reading the parts about linked actions and the parts about the ability queue. there is no indication that a timing window could ever close before the ability queue has been resolved - or do you have examples?

55 minutes ago, muribundi said:

At some point if you do not agree with what we say, you have to search yourself...

at some point if you do not agree with what's being said, you need to present an argument.

5 hours ago, thespaceinvader said:

IDK why don't you look it up and find out.

1 hour ago, muribundi said:

At some point if you do not agree with what we say, you have to search yourself...

12 minutes ago, meffo said:

at some point if you do not agree with what's being said, you need to present an argument.

Take it easy champs, we don't need to make another dreadful, borderline ad personam discussion out of it.

Did my digging and rule-wise it should all be contained within the definition of Ability Queue as per RR, p.3 says:

Quote

The ability queue is used to resolve the timing of multiple abilities that trigger during the same timing window. (...)

(...)

3. If resolving an effect from the ability queue triggers additional effects, they are added to the front of the ability queue using the above rules.

See Appendix for 2 examples of the ability queue.

  • If there are game effects that share the same timing window as a player’s ability, the game effect is resolved first.
    • For example, if a ship performs a red barrel roll and the ship has an ability that triggers after it performs a barrel roll, the ship gains a stress token before the other ability is resolved.

My outtakes are:

  • The queue is only opened while multiple effects clash for priority of performance;
  • The linked action is pushed into the queue right after the effect that triggered it;
  • The linked action would have to give up priority to any game effects if necessary;

Thinking about it at a boring family meeting, I came to the conclusion that there is no need for the linked action to "let through" the Check Difficulty step, as the latter is neither part of the same effect that triggered the linked action, nor moving on to the Check Difficulty step triggers of the same timing window as linked action does.

The card ability grants a timing window to perform an action in a spot usually not granting any action. Linked actions are triggered once appropriate action is performed. Moving on to the Check Difficulty step will be a natural step for the game to take once there's nothing left to resolve from the past step(s). We should encounter no conflicts. Would be way more tricky if the wording explicitly asked to move on to Check Difficulty step once the action is performed, as the Ability Queue would most likely be enabled then. But this is a strong " what if?" discussion from this point onward.

I'm sorry to cause any negative commotion on the forum . I am asked at occasions to rule out ambiguous in-game situations at my FLGS and I am expected to make educated decisions with rulebook foundations.