Basically, I'm looking for anyone that has already ran this adventure or has already planned for running it. I want to know how your players did and what they had. Make sure to tell me if you run a high profit factor game with a lot of geared up players or if your game is more low key i.e. your Rogue Trader is scratching at the bottom of the barrel.
Also if you have any idea on how to make the adventure more realistic, fun, or cool! Even if you think its a lame idea post it I might be able to pull something out of it.
Ex: In my game I'm making Captain Keel a agent for the Whispers that ventured out of the Svard System (My PC's arch enemy so far is the Yu'vath). Captain Keel was actually the envoy that ventured into the system. When they met up with the Rogue Trader, Keel just told them a long lie of how a envoy was lost and was sure if they checked up on it they would find out a envoy did travel into that system.
A HUGE PROBLEM! I have been having was thinking of more endeavors for the players to do when there. All those moons and debris floating around the Gas Giant and I can't think of anything. I read what the book say and wasn't totally a fan, but if you can make it sound better post your thoughts.
Second BIG PROBLEM! Anyone have sweet ambush or combat ideas for when the Whispers attack the players? Svard mostly but any of the places they might travel works too.
Lastly, any NPC characters you made or would put in the game. Post the whole character sheet or just a short sentence!
Anything you can give me I would greatly apprieacte. Thanks Lads and Ladies! FOR THE EMPEROR!...And my throne purse.