Knights of Fate questions

By RecklessFable, in Star Wars: Force and Destiny RPG

Ashoka is on the cover, but from the conversations I see, it seems like this is more like the book of thugs. Is there anything about her dual blade style?

For my own Warrior, I am hoping to be able to grow my character beyond just being Brawn based, which really is rather limiting out of combat. Would this book help, or do I just need to start sinking points into non-spec stuff?

Knights of Fate is a good book but it’s not going to move you away from Brawn. If I remember right, it has specs for Colossus, Steel Hand Adept and Joyu Berserker (lightsaber form). All of these are very Brawn focused. You get more out-of-combat use from Agresssor in the CRB. Otherwise you’ll need to look at another career for cross spec.

You might also consider a universal spec like Padawan Survivor from the Dawn or Rebellion.

I can’t think of any specs that facilitate duel wielding lightsabers (akin to Gunslinger with Range Light).

Nothing for dual-blade wielding, and both of the specs that feature the Lightsaber skill are very much Brawn-based.

So yeah, if you're looking to branch out and not be reliant upon Brawn for Lightsaber checks, you're going to need to go out of career.

Yeah, I guess when I was concerned about being Brawn-based I meant out of combat (though it would be nice to be able to deal with jetpack foes). My character is bad at pretty much everything except Coercion. I was hoping for maybe some sort of angle that a warrior might have wisdom in battle from reading people or maybe gain mechanical skills from needing to maintain weapons. I guess I'll just dump points cross-class. Feels like such a waste.

I should probably also say that so far we have been core book only. However if I go out and buy a book the GM will let me use it to advance my character, I've got 225 invested

Knights of Fate is great in that it has fun stuff about gaining followers, earning titles, and making a ‘mindful assessment’ of a scene instead of rolling a typical initiative. Also lots of stuff about narrative development of warriors. Just not gonna offer much in the way of non-combative specs.

3 hours ago, VadersMarchKazoo said:

Knights of Fate is great in that it has fun stuff about gaining followers, earning titles, and making a ‘mindful assessment’ of a scene instead of rolling a typical initiative.

Glad you enjoyed some of my contributions to the book!

Not sure this will help your current build but if you want dual wielding, my suggestion is go ataru striker, get a highly defensive off hand saber so you get a benefit from it, and when you activate saber swarm narrate additional hits as being from alternating hands.

For advice that can help you, I'll echo "take padawan survivor from dawn of rebellion"

Edited by EliasWindrider
5 hours ago, VadersMarchKazoo said:

Knights of Fate is great in that it has fun stuff about gaining followers, earning titles, and making a ‘mindful assessment’ of a scene instead of rolling a typical initiative. Also lots of stuff about narrative development of warriors. Just not gonna offer much in the way of non-combative specs.

This pretty much. If you are looking for ways to contribute to social encounters or being an intellectual fighter, the book has absolutely nothing to offer on this front.

But the book has plenty to support severial archtypes; for those who like mystical martial arts Steel Hand is probably the most agile combatant in the game, Collosis literally can turn anyone into a tank and Juyo has some of the more interesting techiques that have great consequences for the character. Has some pretty cool weapons, some of which are pretty cool like Vibrorangs. Furthermore the way it codifys honour and followers into a terse, exp driven short form is pretty **** sweet. Might actually be the best way to run an early apprentice type character without complicating sessions.

Don't forget the paired attachment!

17 hours ago, EliasWindrider said:

Not sure this will help your current build but if you want dual wielding, my suggestion is go ataru striker, get a highly defensive off hand saber so you get a benefit from it, and when you activate saber swarm narrate additional hits as being from alternating hands.

For advice that can help you, I'll echo "take padawan survivor from dawn of rebellion"

One more thing...

Take a look at the sentry specialization in endless vigil (that has a lot of nifty stuff from being sneaky, to acting first, reflect & improved, etc.) It's a "batman" spec.

Take a look at arbiter from disciples of harmony if you want to move into negotiations (it also helps a bit with lightsabers)

You also might be interested in armorer (from keeping the peace) if you want to build stuff.

Hmm...

Imagine a warrior: steel hand adept/padawan survivor/sentry/arbiter... they would be a rather formidable lightsaber duelist despite not having taken a lightsaber form specialization and have a lot of other bases covered too.

That's not terribly far off from a character "Elias Windrider" that I'm playing in a play by post game (if I dropped niman disciple and picked up arbiter I'd be there)

Edited by EliasWindrider

Oh and the links in this

thread, should be useful in helping you to decide which books to buy

If you want good armor that blends in to a crowd, you want the aor "cyphers and masks"/spy book for armor inserts... you can add them to concealing robes and you'll have protection as good or better than armored robes that people don't know you're wearing.

"Keeping the peace" has armor crafting rules, if you make a set of reinforced clothing with any and all crafting upgrades except soak and defense you can add the armor inserts to it, and have the hard points available to make some absolutely kickass armor that (TO ME*) SLIGHTLY "smells of cheese" (*SOME PEOPLE HAVE A MORE SENSITIVE NOSE WHEN IT COMES TO GAMING CHEESE, caps are here to help you associate this footnote)

The aor "desperate allies"/diplomat book has many interesting types of clothing for you to put armor inserts in

The FaD "endless vigil"/sentinel book has lightsaber crafting rules and already mentioned sentry (which is one of my favorite specs in the game)

Edited by EliasWindrider

You folks are awesome! Thanks for the info and ideas!

53 minutes ago, RecklessFable said:

You folks are awesome! Thanks for the info and ideas!

This is one of the most civil, friendly, and helpful message boards I've ever been on. Welcome to the community.

On 12/27/2018 at 5:59 PM, RecklessFable said:

You folks are awesome! Thanks for the info and ideas!

Upon further review there is a once per encounter signature ability, "Unmatched Ferocity", in Knights of fate, that is somewhat similar to the saber swarm talent of the Ataru striker that you could narrate as as dual wielding. for the base ability after succeeding on an attack with a Melee you can spend 2 destiny points as a one off plus 4 strain and take 2 conflict to make another attack with a base difficulty that is one higher, and if you hit you can keep going (taking 4 strain and 2 conflict for each additional attack) up to formidable difficulty (ironically this pairs best with the niman disciple lightsaber form specialization because the draw closer talent allows you to spend force pips to add successes). There's an a upgrade to switch the skill to lightsaber, and another to switch it to brawl. There are 3 upgrades that decrease the strain cost by 1 per attack, there is one upgrade that gets rid of the 2 conflict in exchange for another 2 strain. There is an upgrade that let's you switch targets between attacks, and and upgrade that decreases the number of destiny points you have to spend to activate it from 2 to one. Now you're going to say "with that kind of strain cost 3 with all the upgrades (so you avoid the conflict) per attack, it's worthless" but assuming a mentor bonus if you spend 15 xp on the Ebb/Flow upgrade and the connected strength talent then every attack roll is a force power and if you get 1 white pip you've earned back 2 pts of strain making it 1 point of strain and no conflict for that extra attack, and you can crit on every attack. but you need to be rolling white force pips, so for a recommended build, start warrior: steel hand adept (you need it to get unmatched ferocity, some parry and a force die), take niman disciple (for draw closer and you don't even need the force rating from it because of the next spec), and ascetic, ascetic has a force talent called empty soul where as long as your encumbrance is less than 2 (after all applicable deductions, like wearing armor reduces it encumbrance by 3, and a jedi utility belt provides a whole lot of gear for zero enc) you get 1 free white and 1 free black force pip to every force power check, and every skill check can be a force power check just add ebb/flow to the roll so for EVERY action an ascetic with ebb/flow takes they recover 2 strain, so you don't need to worry about rolling white pips on the extra attack rolls made as part of unmatched ferocity, you're guaranteed at least 1 EVERY roll, so it's 1 strain and no conflict per attack and you've got between 2 and 4 force dice, and it's pretty pointless because of ebb/flow but you've got the iron soul talent if you want it which means you get ALL of your strain back at the end of every encounter IF you're carrying 2 encumbrance or less.

By totally unrelated coincidence 😉 In my live play game I'm playing Kelitah Windrider a KotOR era (ancestor of Elias Windrider) warrior: steel hand adept/niman-disciple who's next spec will be ascetic but I'll be getting ebb/flow and unmatched ferocity first.

Edited by EliasWindrider