Lotsa Lil' Ships

By Lem213, in Star Wars: Armada Fleet Builds

I have made another fleet, which focuses on haveing, you guessed it! Lots of small ships! I plan to fly it very aggressively, as all of the ships can move up at speed 3+, and with Mon mothma and Evade tokens, their advance should be pretty strait foward. The one thing that would be spooky with this fleet that I can forsee is a SD with Gunnery team, or multiple ships with Gunnery teams, as they would have a field day. But, hopefully we can close the gap fast enough to just out gun them, or to just ignore them and grab objectives. I plan to start actually testing these lists for myself one of these days(Regionals on Jan 29th, practice day on the 19th I beleive, and hopefully a couple more in between then and now). Let me know what you think.

http://armadawarlords.hivelabs.solutions/view_list.php?token=199749&key=fc11341fdd779dac73980a5ac1be4275

I’m having difficulty accessing the link, possibly due to Warlord’s current technical difficulties. Any chance you could copy/paste the text export?

12 minutes ago, The Jabbawookie said:

I’m having difficulty accessing the link, possibly due to Warlord’s current technical difficulties. Any chance you could copy/paste the text export?

Yeah, here it is!

Lotsa Lil ships
Author: Lem213

Faction: Rebel Alliance
Points: 397/400

Commander: Mon Mothma

Assault Objective: Most Wanted
Defense Objective: Jamming Barrier
Navigation Objective: Intel Sweep

[ flagship ] MC30c Torpedo Frigate (63 points)
- Mon Mothma ( 30 points)
- Foresight ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Heavy Turbolaser Turrets ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 120 total ship cost

CR90 Corvette B (39 points)
- Overload Pulse ( 8 points)
= 47 total ship cost

CR90 Corvette A (44 points)
- Dual Turbolaser Turrets ( 5 points)
= 49 total ship cost

CR90 Corvette A (44 points)
- Dual Turbolaser Turrets ( 5 points)
= 49 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Veteran Gunners ( 5 points)
- External Racks ( 3 points)
= 44 total ship cost

Hammerhead Torpedo Corvette (36 points)
- Veteran Gunners ( 5 points)
- External Racks ( 3 points)
= 44 total ship cost

4 A-Wing Squadrons ( 44 points)
= 44 total squadron cost

Think I am for sure swapping Vet Gunners for Ordanace Teams on the Hammer Heads.

47 minutes ago, Lem213 said:

Think I am for sure swapping Vet Gunners for Ordanace Teams on the Hammer Heads.

Absolutely a good idea. I would also upgrade the DTTs to TRCs, which were basically made for CR90s. Jaina’s Light is an amazing title well worth slapping on. If there were a good place for Overload Pulse, it might be in this list. With Heavy Ion Emplacements in existence, I don’t think there is. With two long range CR90s, Jamming Barrier can work against you as much as for you. Hyperspace Assault is nice for the flagship provided you don’t wait too long to jump in. Admonition > Foresight. Heavy Turbolaser Turrets are bad. If you need that slot filled H9s or XI7s are solid. Leaving the slot empty would help the bid, which MSU always appreciates. Good luck!

I think you want a way to have a bid. That's how you're going to mitigate the GT ISDs (and other heavy hitters).

Ordnance Experts instead of Veteran Gunners, absolutely, but with only 1 black per arc (save for that one attack with External Racks), I'm not sure it's worth putting in the points...

Absolutely TRC over DTT on the Corvettes. If you bring Overload Pulse (or any blue crit effect), I can't see flying without Toryn Farr. Even with Toryn, the Blue Crit is an elusive creature. But then, Toryn is 7 points that isn't helping all that much in your fleet.

Drop HTT either entirely or in favor of H9. H9 insures that you can lock that brace. Yes ECM is common place, but you force your opponent to exhaust it at least. However, with the number of attacks you're going to be making every turn, you could very well go for token overloading and save the 8 points.

7 hours ago, The Jabbawookie said:

Admonition > Foresight.

It could be argued that with Mothma, specifically, Foresight may be preferable. Maybe. I mean, you could argue it and you would have a point. Still not sure it's an argument you would win. Admonition is certainly more reliable and Foresight is a dependent on being able to use the token in the first place. But unless you run into something that locks both your Evades (or has SW7 and a ton of blue dice), Foresight is very good bang for the buck (and seems to be the most problematic shrimp for opponents, in my, admittedly limited, experience running Mothma). I usually bring both, so I don't have to try to argue the point, though.

2 hours ago, CptAwesomer said:

It could be argued that with Mothma, specifically, Foresight may be preferable. Maybe. I mean, you could argue it and you would have a point. Still not sure it's an argument you would win. Admonition is certainly more reliable and Foresight is a dependent on being able to use the token in the first place. But unless you run into something that locks both your Evades (or has SW7 and a ton of blue dice), Foresight is very good bang for the buck [...]

Were it not for the fact that Admonition acts outside conventional defense token use, I would agree with you. Essentially it’s the difference between an extra Mothma evade affect and canceling a die at any range. That may not sound significant, but it absolutely makes the difference in shutting down bombers, black dice crit effects, BTAvenger. Mothma Foresight is very good. Mothmonition is the king of the the squids. It’s not a bad idea to run both though. 😁

I'd put Jaina's Light on one of the CR90s with those objectives.