My only thought is that with no bid I'm going to make you first player if I have Bail as I can screw over your Pryce round by setting Bail after you've set Pryce.
We Weren’t Expecting Special Forces
21 hours ago, Frostweasel said:My only thought is that with no bid I'm going to make you first player if I have Bail as I can screw over your Pryce round by setting Bail after you've set Pryce.
That doesnt actually work that well in reality. Pryce simply positions to receive the incoming Bail ship.
Ah ok I'm just trying to understand the list, I was thinking that you would want to guarantee a last first combo with the BTA which Bail could stop couldn't he? I might be barking up the wrong tree though.
4 minutes ago, Frostweasel said:Ah ok I'm just trying to understand the list, I was thinking that you would want to guarantee a last first combo with the BTA which Bail could stop couldn't he? I might be barking up the wrong tree though.
You make a point of ending out of optimal range of the Bail ship on your Pryce turn, then they're forced to come to you. Or force them into range just before your Pryce turn, and you still shoot first.
Eat your heart out, Han Solo.
Edited by The JabbawookieOn 3/2/2019 at 7:43 AM, player3994779 said:So you keep the two shuttle for farming token+ the phantom ball can strike ship and squad. Maybe it's even better cut Whisper for a regular phantom but back 3 Lambdas and RS on the Kuat ?
So anyway this is kind of list i Like Good Job finding it
Let me know what u think about ma contribution.
Looks good. You can't have two Expanded Hangar Bays on the same ship. Luckily Boosted Comms is better on the Quasar anyway; even with two Lambdas, you're going to potentially be chucking things pretty far with Squall.
Couldn't get a game in Thursday, because the guy that was free "had seen me with squads." I tried to show him the Lambdas, but it was too late. The month of March will be squad-free to prove a point, but after that... it's shuttle time. And not just 2-3, that could be actually good. 4 is the minimum.
5 hours ago, The Jabbawookie said:Couldn't get a game in Thursday, because the guy that was free "had seen me with squads." I tried to show him the Lambdas, but it was too late. The month of March will be squad-free to prove a point, but after that... it's shuttle time. And not just 2-3, that could be actually good. 4 is the minimum.
Next time when you're setting up, get to the store first, hide the Quasar behind the ISD, the squads behind the Quasar, single file to hide your numbers.
Could a version with Harrow work?
Faction:
Galactic Empire
Points:
387/400
Commander: Admiral Sloane
Assault Objective:
Advanced Gunnery
Defense Objective:
Fire Lanes
Navigation Objective:
Minefields
[ flagship ]
Victory II-Class Star Destroyer
(85 points)
- Admiral Sloane ( 24 points)
-
Harrow
( 3 points)
- Governor Pryce ( 7 points)
- Weapons Battery Techs ( 5 points)
- Engine Techs ( 8 points)
- Disposable Capacitors ( 3 points)
- Linked Turbolaser Towers ( 7 points)
- Heavy Ion Emplacements ( 9 points)
=
151
total ship cost
Gozanti-class Cruisers
(23 points)
- Commander Woldar ( 4 points)
- Comms Net ( 2 points)
=
29
total ship cost
Quasar Fire II-class Cruiser-Carrier
(61 points)
-
Squall
( 3 points)
- Agent Kallus ( 3 points)
- Flight Controllers ( 6 points)
- Ruthless Strategists ( 4 points)
- Boosted Comms ( 4 points)
=
81
total ship cost
1
Zertik Strom
( 15 points)
1
Dengar
( 20 points)
1
Black Squadron
( 9 points)
1
Mauler Mithel
( 15 points)
3
Lambda-class Shuttles
( 45 points)
1
Moralo Eval
( 22 points)
=
126
total squadron cost