Hey!
How is everybody?
So I had a quick question about the rules.
I am starting a new game- and I have given my players 5500 Exp to generate their characters.
One of them wants to make a psyker- a Templar Calix to be precise. However, he wants to later on become a tainted Psyker as well. Keep in mind that this all in character creation- so for all intents and purposes, my question is of purely mechanical nature ( meaning the player is backing up his decision in the background of his character, and this is more of a question of how i should deal with his advance scheme).
Now the problems show up when you see that Templar Calix has a "Less then Corruption and Insanity" requirement, whereas Warp Tainted has a MORE then 15 Corruption requirement.
On the one side- If he takes Calix at rank 4, when its first an option- but then branches out at rank five to tainted psyker, would he still be able to go back and take other advancements in Calix? The rule books does say you can take buy talents and skills from previous ranks... but I will admit the situation is unclear, as Calix contains a total of 7900, enough to move a player several ranks.
I have currently allowed him to do it- mostly because this is going to be an investigation heavy game, and the horrors that they WILL encounter are quite capable of defending themselves in direct combat- so even if the PC was trying to power-game it really wouldn't be an issue. I am just curious as how his advance scheme would work out.
Another option would be the "Calix has exited the building" whereas when he leaves the alternate rank, he'd need to reapply to it all over again, and would be unable to do so because he has more then 10 Corruption- but that kinda makes no sense to me, because it strikes as a peculiar club- once your in, your in for life. Unless you openly become a traitor that is. Perhaps the 10 point limit is there to encourage early entry in a game where people actually start out at 400 exp?
Opinions? Interpretations? Suggestions?
Thanks!