Overlord Greking and ready vs exhausted

By Dantastic24, in KeyForge

I was curious if anyone knows how Overlord Greking works as far as the creature he takes being exhausted or being ready? For instance, if I am using house Dis and I teak over another Dis creature can I use the creature I just got or would it be exhausted?

I know that when the creature is put into play if it has "play" abilities they won't trigger because the rule say: "If an ability “plays” a card from a source other than hand, “Play:” abilities on the card resolve. If an ability “puts” a card “into play,” “Play:” abilities on the card do not resolve."

But would the creature be ready or not?

341_87_JFFVJ73VP9VQ_en.png

Looking for any legit clarification, not just speculation here. Thank you!

“Creatures enter play exhausted” (p6) is the best I can find, Without evidence to the contrary (and this should probably be in the rulebook), I assume put into play is still counted as entering play even though it isn’t “playing” for purposes of play abilities and some card effects.

Edited by Palpster

As Palpster said above creatures enter play exhausted. If a creature is put into play from a source other than your hand you do not resolve play abilities.

12 hours ago, Dantastic24 said:

I was curious if anyone knows how Overlord Greking works as far as the creature he takes being exhausted or being ready? For instance, if I am using house Dis and I teak over another Dis creature can I use the creature I just got or would it be exhausted?

I know that when the creature is put into play if it has "play" abilities they won't trigger because the rule say: "If an ability “plays” a card from a source other than hand, “Play:” abilities on the card resolve. If an ability “puts” a card “into play,” “Play:” abilities on the card do not resolve."

But would the creature be ready or not?

341_87_JFFVJ73VP9VQ_en.png

Looking for any legit clarification, not just speculation here. Thank you!

I think if you're looking for any kind of legit clarification you're gong to have to go to facebook and ask the developers, or contact FFG directly.

there has been no official FFG clarification on how greking interacts with creatures, but as previously mentioned.

1) Creature is destroyed - meaning it leaves play, discarding ALL status markers, damage, and effects terminate.

2) Greking states "put that creature into play" (which is different from "play", meaning you do not get any "Play:" effects according to rules)

Quote

If an ability “puts” a card “into play,” “Play:” abilities on the card do not resolve.

3) As Palpster said, "creatures enter play exhausted" (both "play" and "put into play")

4) Creatures enter play on the flank

Note that this would be different from, say, Collar of Subordination (Upgrade: You control this creature) where it would simply move over to your flank (again, no official FFG explanation on how this works) exhausted or ready, taking all it's status and damage with it.

I appreciate the comments everyone! I decided to ask Brad just to make sure but I think many of you are correct that the creature will likely be put "into play" as exhausted. Once I get a reply from Brad I will post the answer here.

Thank you again!

On 12/23/2018 at 3:07 PM, Dantastic24 said:

I was curious if anyone knows how Overlord Greking works as far as the creature he takes being exhausted or being ready? For instance, if I am using house Dis and I teak over another Dis creature can I use the creature I just got or would it be exhausted?

I know that when the creature is put into play if it has "play" abilities they won't trigger because the rule say: "If an ability “plays” a card from a source other than hand, “Play:” abilities on the card resolve. If an ability “puts” a card “into play,” “Play:” abilities on the card do not resolve."

But would the creature be ready or not?

341_87_JFFVJ73VP9VQ_en.png oo

Looking for any legit clarification, not just speculation here. Thank you!

I would rule it as exhausted unless an official clarification says otherwise. The reasoning is:

  1. The creature is destroyed, meaning it has left play and spends a millisecond in the discard pile.
  2. When a card goes somewhere else (from hand to play to discard to deck to purge to wherever else), it is a new object (Magic term borrowed by Brad meaning it doesn't carry anything over that was affecting it in a different place).
  3. Therefore, it has no knowledge of what its status was before being destroyed and follows the rules for entering play (i.e., it's exhausted unless it's a Silvertooth or would be affected by Speed Sigil).

Just thought I would post this as it seemed many didn't know the answer.

Brad got back to me and stated that if Greking successfully takes a creature, it will be exhausted as it enters play exhausted regardless of how it enters play.

image.thumb.png.f7e6cca440bdb607753eef4727a173af.png

On 12/23/2018 at 11:19 PM, SinJ said:

As Palpster said above creatures enter play exhausted. If a creature is put into play from a source other than your hand you do not resolve play abilities.

Sorry for a weeks later reply on this but it was bugging me. Small thing, I know.

While I definitely agree in this case, as OG says "put into play," I think there are some situations where Play: abilities of a creature would come into effect even if they weren't played from your hand.

Sacrificial Altar says, " Action: Purge a friendly human creature. If you do, play a creature from your discard pile." That's a play, not a put into play effect.

Wild Wormhole says, " Play: Play the top card of your deck." If that card happens to be a creature, it's Play: effects would trigger.

This limitation also keeps you from, while having less than 7 aember, playing Wild Wormhole or and playing a Kelifi Dragon off the top of your deck (recent FAQ says it goes back on top of your deck), or using Sacrificial Altar to try to play Kelifi Dragon from your discard pile.

Edited by CaptainIxidor