K-Wing Optimization

By Bucknife, in X-Wing Squad Lists

I wanted to see our collective thoughts on optimizing the K-Wing.

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It's got one of the most unique dials in the game, and a new MEDIUM BASE, which begs some consideration when list building.

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Current upgrade bar:

1 Torp

2 missiles

1 gunner

1 crew

2 device

1 mod

For reference:

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Neither Esege nor Miranda have a Talent slot.

Disarm tokens don't interfere with deployment of devices either.

Edited by Hiemfire

Bloop and zoom as a filler :) :

Warden Squadron Pilot — BTL-S8 K-Wing 40
Skilled Bombardier 2
Seismic Charges 3
Proton Bombs 5
Ship Total: 50
Half Points: 25 Threshold: 5

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I think barrage rocket Wardens are a cost-effective Gunship.

9 HP, 270 degree coverage, costing only 46 points, which is less than a basic Xwing with torps.

Bowtie to the sides, and focus every round, which you probably want to do anyway.

Super easy filler.

Here's my 2c on new Miranda.

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-At I4 , she's gonna have limited "alpha" strategy. She can, and indeed, probably should, be loaded with ordinance, but target lock aquisition could give her trouble in an I5/I6 meta.

So she needs some Rebel TargetLock buddies to help her go from, "helpful offensive utility" to , "Wow. That's pretty good".

My load out:

(48) Miranda Doni
(7) Magva Yarro ( aces, please shoot me. I want that double-modded ordinance attack back.)
(12) Han Solo ( I don't care about double tap, I just want to regen a shield every round and shoot my ordinance)
(6) Concussion Missiles (for range 2-3 out front)
(6) Adv. Proton Torpedoes (for range 1 out front, and so I can use a lock and not care about focus actions for rocket ordinance)
Points 79

No bombs here, or we'd probably go with bombardier Gunner and lando crew and barrage rockets.

Edited by Bucknife